Bug ID | 95198 |
---|---|
Summary | Shadow of Mordor beta has missing geometry with gl 4.3 |
Product | Mesa |
Version | git |
Hardware | Other |
OS | All |
Status | NEW |
Severity | normal |
Priority | medium |
Component | Drivers/Gallium/radeonsi |
Assignee | dri-devel@lists.freedesktop.org |
Reporter | ernstp@gmail.com |
QA Contact | dri-devel@lists.freedesktop.org |
Created attachment 123332 [details]
screenshot.png
The public version of Shadow of Mordor worked fine for me, so I don't think
this is a dupe of #92059.
However there's a beta (v1.1?) that supports compute shaders and GL 4.3.
If I run it with MESA_GL_VERSION_OVERRIDE=4.3 MESA_GLSL_VERSION_OVERRIDE=430
and set texture quality to Medium, I get missing geometry as the attached
picture.
I'm trying to apitrace it but unfortunately the error doesn't appear when
running under apitrace.
Also, glretrace refuses to work with forced gl-versions?
I either get:
MESA_GL_VERSION_OVERRIDE=4.3 MESA_GLSL_VERSION_OVERRIDE=430 glretrace
ShadowOfMordor.2.trace
error: context mismatch: expected OpenGL 1.0, but got OpenGL 4.3 core
Or:
glretrace ShadowOfMordor.2.trace
error: xlib: BadMatch (invalid parameter attributes)
error: xlib: BadMatch (invalid parameter attributes)
error: failed to create OpenGL 4.3 core context.
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