[Bug 94835] Increase fragment shader sample limits from 16 to 32 (AMD Linux - Mesa/RadeonSi)

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Comment # 1 on bug 94835 from
Added links to:

94705 - CoH2 specific bug logged by an end user showing the side effect if the
sampler limit is reached on AMD. 

91951 - Unsure if exactly the same issue but potentially a similar root cause.
This was logged agains ARMA 3 developer by another developer so I have no
insight other than finding the bug when looking for duplicates before logging.


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