[Bug 94835] Increase fragment shader sample limits from 16 to 32 (AMD Linux - Mesa/RadeonSi)

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Bug ID 94835
Summary Increase fragment shader sample limits from 16 to 32 (AMD Linux - Mesa/RadeonSi)
Product Mesa
Version git
Hardware All
OS Linux (All)
Status NEW
Severity normal
Priority medium
Component Drivers/Gallium/radeonsi
Assignee dri-devel@lists.freedesktop.org
Reporter esmith@feralinteractive.com
QA Contact dri-devel@lists.freedesktop.org

Please increase fragment shader sample limits from 16 to 32. This is causing
serious issues with Company Of Heroes 2 as the engine needs more than 16
samplers to correctly render the floor.

Please note: Mesa support 32 samplers with their Intel drivers, but not AMD.
See GL_MAX_TEXTURE_IMAGE_UNITS_ARB in
https://people.freedesktop.org/~imirkin/glxinfo/glxinfo.html

Feral can provide a Steam key to active Mesa engineers working on this issue if
that would help their progress. YOU should be abel to use Intel Mesa as a
reference as that draws correctly as it has a higher texture sampler limit.


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