Bug ID | 94835 |
---|---|
Summary | Increase fragment shader sample limits from 16 to 32 (AMD Linux - Mesa/RadeonSi) |
Product | Mesa |
Version | git |
Hardware | All |
OS | Linux (All) |
Status | NEW |
Severity | normal |
Priority | medium |
Component | Drivers/Gallium/radeonsi |
Assignee | dri-devel@lists.freedesktop.org |
Reporter | esmith@feralinteractive.com |
QA Contact | dri-devel@lists.freedesktop.org |
Please increase fragment shader sample limits from 16 to 32. This is causing serious issues with Company Of Heroes 2 as the engine needs more than 16 samplers to correctly render the floor. Please note: Mesa support 32 samplers with their Intel drivers, but not AMD. See GL_MAX_TEXTURE_IMAGE_UNITS_ARB in https://people.freedesktop.org/~imirkin/glxinfo/glxinfo.html Feral can provide a Steam key to active Mesa engineers working on this issue if that would help their progress. YOU should be abel to use Intel Mesa as a reference as that draws correctly as it has a higher texture sampler limit.
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