[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

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https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #26 from Turo Lamminen <turo@xxxxxxxxxxxxxxxxxxxx> 2011-04-20 06:03:32 PDT ---
(In reply to comment #23)
> changed return lerp(half3(FOG_COLOR.xyz), result, deferredSample3.z);
> to return deferredSample1.xyz;
> 
> And the game becomes a 2D game
That's what g-buffer 1 is supposed to look like. So at least rendertarget 1 is
filled correctly. What about the other two?

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