https://bugs.freedesktop.org/show_bug.cgi?id=31013 Summary: [r300g][glsl] Textures are black in Xonotic with offset mapping - r300 FP: Compiler Error: r300_fragprog_emit.c::begin_tex(): Too many texture indirections Product: Mesa Version: git Platform: x86 (IA32) OS/Version: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/r300 AssignedTo: dri-devel@xxxxxxxxxxxxxxxxxxxxx ReportedBy: xeros@xxxxxx When I enable "offset mapping" option in Xonotic (new open source FPS game, Nexuiz fork) all the textures are black and I get something like this on console: Loading shaders from file glsl/default.glsl... GLSL shader glsl/default.glsl flatcolor compiled. GLSL shader glsl/default.glsl depth/shadow compiled. GLSL shader glsl/default.glsl vertexcolor offsetmapping compiled. r300 FP: Compiler Error: r300_fragprog_emit.c::begin_tex(): Too many texture indirections Using a dummy shader instead. GLSL shader glsl/default.glsl vertexcolor glow offsetmapping compiled. r300 FP: Compiler Error: r300_fragprog_emit.c::begin_tex(): Too many texture indirections Using a dummy shader instead. GLSL shader glsl/default.glsl flatcolor offsetmapping compiled. r300 FP: Compiler Error: r300_fragprog_emit.c::begin_tex(): Too many texture indirections Using a dummy shader instead. GLSL shader glsl/default.glsl flatcolor colormapping glow offsetmapping compiled. r300 FP: Compiler Error: r300_fragprog_emit.c::begin_tex(): Too many texture indirections Using a dummy shader instead. GLSL shader glsl/default.glsl flatcolor colormapping offsetmapping compiled. r300 FP: Compiler Error: r300_fragprog_emit.c::begin_tex(): Too many texture indirections Using a dummy shader instead. GLSL shader glsl/default.glsl flatcolor colormapping glow offsetmapping reflectcube compiled. r300 FP: Compiler Error: r300_fragprog_emit.c::begin_tex(): Too many texture indirections Using a dummy shader instead. GLSL shader glsl/default.glsl refraction compiled. GLSL shader glsl/default.glsl lightdirection diffuse glow offsetmapping compiled. r300 FP: Compiler Error: r300_fragprog_emit.c::begin_tex(): Too many texture indirections Using a dummy shader instead. GLSL shader glsl/default.glsl lightsource diffuse offsetmapping compiled. r300 FP: Compiler Error: r300_fragprog_emit.c::begin_tex(): Too many texture indirections Using a dummy shader instead. Simmilar logs with offset mapping+relief mapping: GLSL shader glsl/default.glsl flatcolor compiled. GLSL shader glsl/default.glsl depth/shadow compiled. GLSL shader glsl/default.glsl vertexcolor compiled. GLSL shader glsl/default.glsl vertexcolor glow compiled. GLSL shader glsl/default.glsl flatcolor colormapping glow compiled. GLSL shader glsl/default.glsl flatcolor colormapping compiled. GLSL shader glsl/default.glsl flatcolor colormapping glow reflectcube compiled. GLSL shader glsl/default.glsl refraction compiled. Draw_CachePic: failed to load gfx/hud/luminos/dock Draw_CachePic: failed to load gfx/hud/scoreboard_scoreboard_bg GLSL shader glsl/default.glsl vertexcolor offsetmapping reliefmapping compiled. r300 FP: Compiler Error: r300_fragprog_emit.c::begin_tex(): Too many texture indirections Using a dummy shader instead. GLSL shader glsl/default.glsl vertexcolor glow offsetmapping reliefmapping compiled. r300 FP: Compiler Error: r300_fragprog_emit.c::begin_tex(): Too many texture indirections Using a dummy shader instead. GLSL shader glsl/default.glsl flatcolor offsetmapping reliefmapping compiled. r300 FP: Compiler Error: r300_fragprog_emit.c::begin_tex(): Too many texture indirections Using a dummy shader instead. GLSL shader glsl/default.glsl flatcolor colormapping glow offsetmapping reliefmapping compiled. r300 FP: Compiler Error: r300_fragprog_emit.c::begin_tex(): Too many texture indirections Using a dummy shader instead. GLSL shader glsl/default.glsl flatcolor colormapping offsetmapping reliefmapping compiled. r300 FP: Compiler Error: r300_fragprog_emit.c::begin_tex(): Too many texture indirections Using a dummy shader instead. GLSL shader glsl/default.glsl flatcolor colormapping glow offsetmapping reliefmapping reflectcube compiled. r300 FP: Compiler Error: r300_fragprog_emit.c::begin_tex(): Too many texture indirections Using a dummy shader instead. GLSL shader glsl/default.glsl vertexcolor offsetmapping compiled. r300 FP: Compiler Error: r300_fragprog_emit.c::begin_tex(): Too many texture indirections Using a dummy shader instead. GLSL shader glsl/default.glsl vertexcolor glow offsetmapping compiled. r300 FP: Compiler Error: r300_fragprog_emit.c::begin_tex(): Too many texture indirections Using a dummy shader instead. GLSL shader glsl/default.glsl flatcolor offsetmapping compiled. r300 FP: Compiler Error: r300_fragprog_emit.c::begin_tex(): Too many texture indirections Using a dummy shader instead. GLSL shader glsl/default.glsl flatcolor colormapping glow offsetmapping compiled. r300 FP: Compiler Error: r300_fragprog_emit.c::begin_tex(): Too many texture indirections Using a dummy shader instead. GLSL shader glsl/default.glsl flatcolor colormapping offsetmapping compiled. r300 FP: Compiler Error: r300_fragprog_emit.c::begin_tex(): Too many texture indirections Using a dummy shader instead. GLSL shader glsl/default.glsl flatcolor colormapping glow offsetmapping reflectcube compiled. r300 FP: Compiler Error: r300_fragprog_emit.c::begin_tex(): Too many texture indirections Using a dummy shader instead. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel