[Bug 31013] [r300g][glsl] Textures are black in Xonotic with offset mapping - r300 FP: Compiler Error: r300_fragprog_emit.c::begin_tex(): Too many texture indirections

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https://bugs.freedesktop.org/show_bug.cgi?id=31013

--- Comment #12 from Alex Deucher <agd5f@xxxxxxxxx> 2010-10-23 09:29:24 PDT ---
(In reply to comment #11)
> (In reply to comment #9)
> > r3xx/r4xx actually supports 4 indirections, so if the current code is limiting
> > it to 3, it should be upped to 4.  See US_CONFIG.NLEVEL
> 
> Isn't the level 3 indirection limited to reading from input registers?

I though you could have up to 4 indirections in addition to the input, but it's
been a while since I looked at 3xx.  If the shader works on the same hw using
the proprietary driver, it would seem to indicate that was the case (barring
some other bug).

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