[Bug 31013] [r300g][glsl] Textures are black in Xonotic with offset mapping - r300 FP: Compiler Error: r300_fragprog_emit.c::begin_tex(): Too many texture indirections

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https://bugs.freedesktop.org/show_bug.cgi?id=31013

Tomasz Czapiewski <xeros@xxxxxx> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|REOPENED                    |RESOLVED
         Resolution|                            |INVALID

--- Comment #17 from Tomasz Czapiewski <xeros@xxxxxx> 2010-10-30 12:51:32 PDT ---
You were right, it was really too many indirections (game engine GLSL code has
changed but comment not) and current testing of last working fglrx for r300
cards on old Ubuntu 8.10 prove it - simmilar behaviour on fglrx and r300g. Some
time ago OffsetMapping could work on fglrx as it was using -1 indirections
compared to now. The simplified GLSL OffsetMapping code in game has been now
pushed to Xonotic git master and works again.

Sorry for mislead and yours occupied time trying to resolve a problem in bug
report which could not be fixed in driver.

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