https://bugs.freedesktop.org/show_bug.cgi?id=30152 --- Comment #7 from Fredrik HÃglund <fredrik@xxxxxxx> 2010-09-27 18:04:07 PDT --- I've pushed another piglit test that uses 7 varyings to: http://cgit.freedesktop.org/~fredrik/piglit While I was looking at the code for the vertex shader I also realized that it was setting gl_TexCoord[0] even though the fragment shader wasn't using it. I've fixed that in kwin and updated the code in the original piglit test to reflect that change. The number of varyings used is always an odd number, so even with gl_texCoord[0] being set the available outputs shouldn't have been exceeded though. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel