https://bugs.freedesktop.org/show_bug.cgi?id=30152 --- Comment #6 from davide <marsicanbear@xxxxxxxxx> 2010-09-26 19:15:29 PDT --- Any news on this? Blur is still broken in kwin-4.5.1 on my mobility x700 using r300g from the latest mesa git.. (In reply to comment #5) > (In reply to comment #1) > > There are lots of varyings. Just a guess - aren't there more vertex shader > > outputs than we can rasterize? We are currently limited to 8 generics. > > KWin generates the source code for the blur shaders at runtime and should limit > the number of varyings to GL_MAX_VARYING_FLOATS / 4. > > So I don't think this is the explanation for why it's not working in KWin > (although the piglit test I submitted obviously uses too many). > > Anyway I'll submit another testcase that uses 8 varyings. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel