https://bugs.freedesktop.org/show_bug.cgi?id=30152 Fredrik Höglund <fredrik@xxxxxxx> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |fredrik@xxxxxxx --- Comment #5 from Fredrik Höglund <fredrik@xxxxxxx> 2010-09-13 18:08:43 PDT --- (In reply to comment #1) > There are lots of varyings. Just a guess - aren't there more vertex shader > outputs than we can rasterize? We are currently limited to 8 generics. KWin generates the source code for the blur shaders at runtime and should limit the number of varyings to GL_MAX_VARYING_FLOATS / 4. So I don't think this is the explanation for why it's not working in KWin (although the piglit test I submitted obviously uses too many). Anyway I'll submit another testcase that uses 8 varyings. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel