https://bugs.freedesktop.org/show_bug.cgi?id=30152 --- Comment #8 from Marek OlÅÃk <maraeo@xxxxxxxxx> 2010-09-27 18:34:47 PDT --- Actually, all vertex shader outputs are sent to the rasterizer in r300g and therefore they occupy texcoord slots. We cannot disable unused outputs via some hardware state, but I guess we could recompile the vertex shader based on what inputs are read by the fragment shader. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel