Re: [PATCH v3 2/6] dmaengine: Add interleaved cyclic transaction type

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On 13-02-20, 15:48, Laurent Pinchart wrote:
> Hi Vinod,
> 
> On Thu, Feb 13, 2020 at 06:59:38PM +0530, Vinod Koul wrote:
> > On 10-02-20, 16:06, Laurent Pinchart wrote:
> > 
> > > > >> The use case here is not to switch to a new configuration, but to switch
> > > > >> to a new buffer. If the transfer had to be terminated manually first,
> > > > >> the DMA engine would potentially miss a frame, which is not acceptable.
> > > > >> We need an atomic way to switch to the next transfer.
> > > > > 
> > > > > So in this case you have, let's say a cyclic descriptor with N buffers
> > > > > and they are cyclically capturing data and providing to client/user..
> > > > 
> > > > For the display case it's cyclic over a single buffer that is repeatedly
> > > > displayed over and over again until a new one replaces it, when
> > > > userspace wants to change the content on the screen. Userspace only has
> > > > to provide a new buffer when content changes, otherwise the display has
> > > > to keep displaying the same one.
> > > 
> > > Is the use case clear enough, or do you need more information ? Are you
> > > fine with the API for this kind of use case ?
> > 
> > So we *know* when a new buffer is being used?
> 
> The user of the DMA engine (the DRM DPSUB driver in this case) knows
> when a new buffer needs to be used, as it receives it from userspace. In
> response, it prepares a new interleaved cyclic transaction and queues
> it. At the next IRQ, the DMA engine driver switches to the new
> transaction (the implementation is slightly more complex to handle race
> conditions, but that's the idea).
> 
> > IOW would it be possible for display (rather a dmaengine facing
> > display wrapper) to detect that we are reusing an old buffer and keep
> > the cyclic and once detected prepare a new descriptor, submit a new
> > one and then terminate old one which should trigger next transaction
> > to be submitted
> 
> I'm not sure to follow you. Do you mean that the display driver should
> submit a non-cyclic transaction for every frame, reusing the same buffer
> for every transaction, until a new buffer is available ? The issue with
> this is that if the CPU load gets high, we may miss a frame, and the
> display will break. The DPDMA hardware implements cyclic support for
> this reason, and we want to use that feature to comply with the real
> time requirements.

Sorry to cause confusion :) I mean cyclic

So, DRM DPSUB get first buffer
A.1 Prepare cyclic interleave txn
A.2 Submit the txn (it doesn't start here)
A.3 Invoke issue_pending (that starts the txn)

DRM DPSUB gets next buffer:
B.1 Prepare cyclic interleave txn
B.2 Submit the txn
B.3 Call terminate for current cyclic txn (we need an updated terminate
which terminates the current txn, right now we have terminate_all which
is a sledge hammer approach)
B.4 Next txn would start once current one is started

Does this help and make sense in your case

Thanks
-- 
~Vinod



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