Hi Vinod, On Fri, Jan 24, 2020 at 10:50:51AM +0200, Laurent Pinchart wrote: > On Fri, Jan 24, 2020 at 11:40:47AM +0530, Vinod Koul wrote: > > On 23-01-20, 14:23, Laurent Pinchart wrote: > >>>>>> @@ -701,6 +702,10 @@ struct dma_filter { > >>>>>> * The function takes a buffer of size buf_len. The callback function will > >>>>>> * be called after period_len bytes have been transferred. > >>>>>> * @device_prep_interleaved_dma: Transfer expression in a generic way. > >>>>>> + * @device_prep_interleaved_cyclic: prepares an interleaved cyclic transfer. > >>>>>> + * This is similar to @device_prep_interleaved_dma, but the transfer is > >>>>>> + * repeated until a new transfer is issued. This transfer type is meant > >>>>>> + * for display. > >>>>> > >>>>> I think capture (camera) is another potential beneficiary of this. > >> > >> Possibly, although in the camera case I'd rather have the hardware stop > >> if there's no more buffer. Requiring a buffer to always be present is > >> annoying from a userspace point of view. For display it's different, if > >> userspace doesn't submit a new frame, the same frame should keep being > >> displayed on the screen. > >> > >>>>> So you don't need to terminate the running interleaved_cyclic and start > >>>>> a new one, but prepare and issue a new one, which would > >>>>> terminate/replace the currently running cyclic interleaved DMA? > >> > >> Correct. > >> > >>>> Why not explicitly terminate the transfer and start when a new one is > >>>> issued. That can be common usage for audio and display.. > >>> > >>> Yes, this is what I'm asking. The cyclic transfer is running and in > >>> order to start the new transfer, the previous should stop. But in cyclic > >>> case it is not going to happen unless it is terminated. > >>> > >>> When one would want to have different interleaved transfer the display > >>> (or capture )IP needs to be reconfigured as well. The the would need to > >>> be terminated anyways to avoid interpreting data in a wrong way. > >> > >> The use case here is not to switch to a new configuration, but to switch > >> to a new buffer. If the transfer had to be terminated manually first, > >> the DMA engine would potentially miss a frame, which is not acceptable. > >> We need an atomic way to switch to the next transfer. > > > > So in this case you have, let's say a cyclic descriptor with N buffers > > and they are cyclically capturing data and providing to client/user.. > > For the display case it's cyclic over a single buffer that is repeatedly > displayed over and over again until a new one replaces it, when > userspace wants to change the content on the screen. Userspace only has > to provide a new buffer when content changes, otherwise the display has > to keep displaying the same one. Is the use case clear enough, or do you need more information ? Are you fine with the API for this kind of use case ? > For cameras I don't think cyclic makes too much sense, except when the > DMA engine can't work in single-shot mode and always requires a buffer > to write into. That shouldn't be the norm. > > > So why would you like to submit again...? Once whole capture has > > completed you would terminate, right... > > > > Sorry not able to wrap my head around why new submission is required and > > if that is the case why previous one cant be terminated :) -- Regards, Laurent Pinchart