Re: [PATCH v2 6/6] libfdt: Add overlay application function

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On Fri, Jul 15, 2016 at 10:18:04AM +0100, Phil Elwell wrote:
> On Thu, Jul 14, 2016 at 9:30 AM, David Gibson
> <david@xxxxxxxxxxxxxxxxxxxxx> wrote:
> > On Wed, Jul 13, 2016 at 09:37:57PM +0200, Maxime Ripard wrote:
> >> On Thu, Jul 14, 2016 at 01:07:45AM +1000, David Gibson wrote:
> >> > On Wed, Jul 13, 2016 at 10:38:03AM +0200, Maxime Ripard wrote:
> >> > > Hi David,
> >> > >
> >> > > On Wed, Jul 13, 2016 at 12:34:04AM +1000, David Gibson wrote:
> >> > > > On Mon, Jul 11, 2016 at 09:20:44PM +0100, Phil Elwell wrote:
> >> > > > > On 11/07/2016 20:56, Maxime Ripard wrote:
> >> > > > [snip]
> >> > > >
> >> > > > > > +static int overlay_merge(void *fdt, void *fdto)
> >> > > > > > +{
> >> > > > > > +   int fragment;
> >> > > > > > +
> >> > > > > > +   fdt_for_each_subnode(fragment, fdto, 0) {
> >> > > > > > +           int overlay;
> >> > > > > > +           int target;
> >> > > > > > +           int ret;
> >> > > > > > +
> >> > > > > > +           target = overlay_get_target(fdt, fdto, fragment);
> >> > > > > > +           if (target < 0)
> >> > > > > > +                   continue;
> >> > > > > > +
> >> > > > > > +           overlay = fdt_subnode_offset(fdto, fragment, "__overlay__");
> >> > > > > > +           if (overlay < 0)
> >> > > > > > +                   return overlay;
> >> > > >
> >> > > > > Why does the absence of a target cause a fragment to be ignored but
> >> > > > > the absence of an "__overlay__" property cause the merging to be
> >> > > > > abandoned with an error? Can't we just ignore fragments that aren't
> >> > > > > recognised?
> >> > > >
> >> > > > So, I had the same question.  But fragments we can't make sense MUST
> >> > > > cause failures, and not be silently ignored.
> >> > > >
> >> > > > An incompletely applied overlay is almost certainly going to cause you
> >> > > > horrible grief at some point, so you absolutely want to know early if
> >> > > > your overlay is in a format your tool doesn't understand.
> >> > >
> >> > > I'm not sure how we can achieve that without applying it once, and see
> >> > > if it fails. The obvious things are easy to detect (like a missing
> >> > > __overlay__ node), but some others really aren't (like a poorly
> >> > > formatted phandle, or one that overflows) without applying it
> >> > > entirely. And that seems difficult without malloc.
> >> >
> >> > So, atomically applying either the whole overlay or nothing would be a
> >> > nice property, but it is indeed infeasibly difficult to achieve
> >> > without malloc().  Well.. we sort of could by making apply_overlay()
> >> > take an output buffer separate from the base tree, but that's not what
> >> > I'm suggesting.
> >> >
> >> > I'm fine with the base tree being trashed with an incomplete
> >> > application when apply_overlay() reports failure.  WHat I'm not ok
> >> > with is *silent* failure.  If you ignore fragments you don't
> >> > understand, then - if the overlay uses features that aren't supported
> >> > by this version of the code - you'll end up with an incompletely
> >> > applied overlay while the apply_overlay() function *reports success*.
> >> > That is a recipe for disaster.
> >>
> >> Ok, that makes sense. I'll return an error if the target is missing as
> >> well then.
> >>
> >> But then, I think we fall back to the discussion you had with
> >> Pantelis: how do you identify an overlay node (that must have a
> >> target) and some other "metadata" node that shouldn't be applied (and
> >> will not have a target). In the first case, we need to report an error
> >> if it's missing. In the second, we should just ignore the node
> >> entirely.
> >
> > Right.  I can see two obvious approaches:
> >
> >      1. All (top-level) nodes named fragment@* are assumed to be
> >         overlay fragments.
> >
> >      2. All top-evel nodes with a subnode named '__overlay__' are
> >         assumed to be overlay fragments
> >
> > (2) differs from looking for target properties because whatever
> > target variants we add in future, they're still likely to want an
> > __overlay__ node.  Or at worst, we can add a dummy __overlay__ node to
> > them.
> >
> >> Would turning that code the other way around, and if it has an
> >> __overlay__ subnode, target or target-path is mandatory, and if not
> >> just ignore the node entirely, work for you?
> >
> > I'd prefer to pick a single defining factor for the overlay fragments,
> > rather than a grab bag of options.
> 
> I think it's potentially dangerous using the presence of a particular
> property to identify an overlay - what if the property name ("target",
> say) was also the name of a label or property within one of the
> fragments?

Yes, I agree.

> It could then appear in the __symbols__ or __fixups__ node,
> causing it to be treated as a potential overlay, but application will
> then be halted with an error because it has no __overlay__ subnode.

Indeed.

> If we make the presence of the __overlay__ subnode the decision point
> (which is nicer anyway because it is a single test rather than two -
> "target" and "target-path") then we avoid this hazard - __symbols__
> and __fixups__ have no subnodes, and __local_fixups__ only has
> top-level nodes as its subnodes, meaning __overlay__ will always be
> one level further down.

That last point is a little hairier than I'd like, but I think it's an
acceptably low risk in practice.

-- 
David Gibson			| I'll have my music baroque, and my code
david AT gibson.dropbear.id.au	| minimalist, thank you.  NOT _the_ _other_
				| _way_ _around_!
http://www.ozlabs.org/~dgibson

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