On Fri, Jul 15, 2016 at 10:18:04AM +0100, Phil Elwell wrote: > On Thu, Jul 14, 2016 at 9:30 AM, David Gibson > <david@xxxxxxxxxxxxxxxxxxxxx> wrote: > > On Wed, Jul 13, 2016 at 09:37:57PM +0200, Maxime Ripard wrote: > >> On Thu, Jul 14, 2016 at 01:07:45AM +1000, David Gibson wrote: > >> > On Wed, Jul 13, 2016 at 10:38:03AM +0200, Maxime Ripard wrote: > >> > > Hi David, > >> > > > >> > > On Wed, Jul 13, 2016 at 12:34:04AM +1000, David Gibson wrote: > >> > > > On Mon, Jul 11, 2016 at 09:20:44PM +0100, Phil Elwell wrote: > >> > > > > On 11/07/2016 20:56, Maxime Ripard wrote: > >> > > > [snip] > >> > > > > >> > > > > > +static int overlay_merge(void *fdt, void *fdto) > >> > > > > > +{ > >> > > > > > + int fragment; > >> > > > > > + > >> > > > > > + fdt_for_each_subnode(fragment, fdto, 0) { > >> > > > > > + int overlay; > >> > > > > > + int target; > >> > > > > > + int ret; > >> > > > > > + > >> > > > > > + target = overlay_get_target(fdt, fdto, fragment); > >> > > > > > + if (target < 0) > >> > > > > > + continue; > >> > > > > > + > >> > > > > > + overlay = fdt_subnode_offset(fdto, fragment, "__overlay__"); > >> > > > > > + if (overlay < 0) > >> > > > > > + return overlay; > >> > > > > >> > > > > Why does the absence of a target cause a fragment to be ignored but > >> > > > > the absence of an "__overlay__" property cause the merging to be > >> > > > > abandoned with an error? Can't we just ignore fragments that aren't > >> > > > > recognised? > >> > > > > >> > > > So, I had the same question. But fragments we can't make sense MUST > >> > > > cause failures, and not be silently ignored. > >> > > > > >> > > > An incompletely applied overlay is almost certainly going to cause you > >> > > > horrible grief at some point, so you absolutely want to know early if > >> > > > your overlay is in a format your tool doesn't understand. > >> > > > >> > > I'm not sure how we can achieve that without applying it once, and see > >> > > if it fails. The obvious things are easy to detect (like a missing > >> > > __overlay__ node), but some others really aren't (like a poorly > >> > > formatted phandle, or one that overflows) without applying it > >> > > entirely. And that seems difficult without malloc. > >> > > >> > So, atomically applying either the whole overlay or nothing would be a > >> > nice property, but it is indeed infeasibly difficult to achieve > >> > without malloc(). Well.. we sort of could by making apply_overlay() > >> > take an output buffer separate from the base tree, but that's not what > >> > I'm suggesting. > >> > > >> > I'm fine with the base tree being trashed with an incomplete > >> > application when apply_overlay() reports failure. WHat I'm not ok > >> > with is *silent* failure. If you ignore fragments you don't > >> > understand, then - if the overlay uses features that aren't supported > >> > by this version of the code - you'll end up with an incompletely > >> > applied overlay while the apply_overlay() function *reports success*. > >> > That is a recipe for disaster. > >> > >> Ok, that makes sense. I'll return an error if the target is missing as > >> well then. > >> > >> But then, I think we fall back to the discussion you had with > >> Pantelis: how do you identify an overlay node (that must have a > >> target) and some other "metadata" node that shouldn't be applied (and > >> will not have a target). In the first case, we need to report an error > >> if it's missing. In the second, we should just ignore the node > >> entirely. > > > > Right. I can see two obvious approaches: > > > > 1. All (top-level) nodes named fragment@* are assumed to be > > overlay fragments. > > > > 2. All top-evel nodes with a subnode named '__overlay__' are > > assumed to be overlay fragments > > > > (2) differs from looking for target properties because whatever > > target variants we add in future, they're still likely to want an > > __overlay__ node. Or at worst, we can add a dummy __overlay__ node to > > them. > > > >> Would turning that code the other way around, and if it has an > >> __overlay__ subnode, target or target-path is mandatory, and if not > >> just ignore the node entirely, work for you? > > > > I'd prefer to pick a single defining factor for the overlay fragments, > > rather than a grab bag of options. > > I think it's potentially dangerous using the presence of a particular > property to identify an overlay - what if the property name ("target", > say) was also the name of a label or property within one of the > fragments? Yes, I agree. > It could then appear in the __symbols__ or __fixups__ node, > causing it to be treated as a potential overlay, but application will > then be halted with an error because it has no __overlay__ subnode. Indeed. > If we make the presence of the __overlay__ subnode the decision point > (which is nicer anyway because it is a single test rather than two - > "target" and "target-path") then we avoid this hazard - __symbols__ > and __fixups__ have no subnodes, and __local_fixups__ only has > top-level nodes as its subnodes, meaning __overlay__ will always be > one level further down. That last point is a little hairier than I'd like, but I think it's an acceptably low risk in practice. -- David Gibson | I'll have my music baroque, and my code david AT gibson.dropbear.id.au | minimalist, thank you. NOT _the_ _other_ | _way_ _around_! http://www.ozlabs.org/~dgibson
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