"Michael T. Babcock" wrote:
>
> > Alexander S A Kjeldaas wrote:
> >
> > So you need an abstraction interface.
Oh, don't go attributing my random wibbling to
poor Alexander!
> I would be tempted to do (some of) what another company did (what's their
> name ... Microsoft?) when they implemented an acceleration layer for video /
> sound, etc.
Perhaps. Or perhaps the implementation of DRI/DRM in
the current kernel (ie for 3D acceleration) would
be a starting point.
If I yank the tdfx.o module from the active list,
OpenGL works on my machine - just goes slowly, so
this sort of thing has been thought of and implemented
already.
Neil
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