Might someone explain why the count of degraded items can drop
thousands, sometimes tens of thousands in the same number of hours it
takes to go from 10 to 0? For example, when an OSD or a host with a few
OSD's goes offline for a while, reboots.
Sitting at one complete and entire degraded object out of millions for
longer than it took to write this post.
Seems the fewer the number of degraded objects, the less interested the
cluster is in fixing it!
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