On 18/02/2021 17:55, Dan van der Ster wrote: > On Thu, Feb 18, 2021 at 12:36 AM Robin H. Johnson <robbat2@xxxxxxxxxx> wrote: >> On Wed, Feb 17, 2021 at 05:36:53PM +0100, Loïc Dachary wrote: >>> Bonjour, >>> >>> TL;DR: Is it more advisable to work on Ceph internals to make it >>> friendly to this particular workload or write something similar to >>> EOS[0] (i.e Rocksdb + Xrootd + RBD)? >> CERN's EOSPPC instance, which is one of the biggest from what I can >> find, was up around 3.5B files in 2019; and you're proposing running 10B >> files, so I don't know how EOS will handle that. Maybe Dan can chime in >> on the scalability there. > The EOS namespace is now QuarkDB https://github.com/gbitzes/QuarkDB > But even with a clever namespace I don't think it is practical to > manage a system with 10B tiny files. > Enumerating them for a consistency check or migrating between hosts or > recovering from failures is going to be painful. > Pack them... > > -- Dan Thanks for the update and the wise advice Dan :-) > > > >> Please do keep on this important work! I've tried to do something >> similar at a much smaller scale for Gentoo Linux's historical collection >> of source code media (distfiles), but am significantly further behind >> your effort. >> >>> Let say those 10 billions objects are stored in a single 4+2 erasure >>> coded pool with bluestore compression set for objects that have a size >>> 32KB and the smallest allocation size for bluestore set to 4KB[3]. >>> The 750TB won't use the expected 350TB but about 30% more, i.e. >>> ~450TB (see [4] for the maths). This space amplification is because >>> storing a 1 byte object uses the same space as storing a 16KB object >>> (see [5] to repeat the experience at home). In a 4+2 erasure coded >>> pool, each of the 6 chunks will use no less than 4KB because that's >>> the smallest allocation size for bluestore. That's 4 * 4KB = 16KB >>> even when all that is needed is 1 byte. >> I think you have an error here: with 4KB allocation size in 4+2 pool, >> any object sized (0,16K] will take _6_ chunks: 20KB of storage. >> Any object sized (16K,32K] will take _12_ chunks: 40K of storage. >> >> I'd attack this from another side entirely: >> - how aggressively do you want to pack objects overall? e.g. if you have >> a few thousand objects in the 4-5K range, do you want zero bytes >> wasted between objects? >> - how aggressively do you want to dudup objects that share common data, >> esp if it's not aligned on some common byte margins? >> - what are the data portability requirements to move/extract data from >> this system at a later point? >> - how complex of an index are you willing to maintain to >> reconstruct/access data? >> - What requirements are there about the ordering and accessibility of >> the packs? How related do the pack objects need to be? e.g. are the >> packed as they arrive in time order, to build up successive packs of >> size, or are there many packs and you append the "correct" pack for a >> given object? >> >> I'm normally distinctly in the camp that object storage systems should >> natively expose all objects, but that also doesn't account for your >> immutability/append-only nature. >> >> I see your discussion at https://forge.softwareheritage.org/T3054#58977 >> as well, about the "full scale out" vs "scale up metadata & scale out >> data" parts. >> >> To brainstorm parts of an idea, I'm wondering about Git's >> still-in-development partial clone work, with the caveat that you intend >> to NEVER checkout the entire repository at the same time. >> >> Ideally, using some manner of fuse filesystem (similar to Git Virtual >> Filesystem) w/ an index-only clone, naive clients could access the >> object they wanted, which would be fetched on demand from the git server >> which has mostly git packs and a few sparse objects that are waiting for >> packing. >> >> The write path on ingest clients would involve sending back the new >> data, and git background processes on some regular interval packing the >> loose objects into new packfiles. >> >> Running this on top of CephFS for now means that you get the ability to >> move it to future storage systems more easily than any custom RBD/EOS >> development you might do: bring up enough space, sync the files over, >> profit. >> >> Git handles the deduplication, compression, access methods, and >> generates large pack files, which Ceph can store more optimally than the >> plethora of tiny objects. >> >> Overall, this isn't great, but there aren't a lot of alternatives as >> your great research has noted. >> >> Being able to take a backup of the Git-on-CephFS is also made a lot >> easier since it's a filesystem: "just" write out the 350TB to 20x LTO-9 >> tapes >> >> Thinking back to older systems, like SGI's hierarchal storage modules >> for XFS, the packing overhead starts to become significant for your >> objects: some of the underlying mechanisms in the XFS HSM DMAPI, if they >> ended up packing immutable objects to tape still had tar & tar-like >> headers (at least 512 bytes per object), your 10B objects would take at >> least 4TB of extra space (before compression). >> >> >>> It was suggested[6] to have two different pools: one with a 4+2 erasure pool and compression for all objects with a size > 32KB that are expected to compress to 16KB. And another with 3 replicas for the smaller objects to reduce space amplification to a minimum without compromising on durability. A client looking for the object could make two simultaneous requests to the two pools. They would get 404 from one of them and the object from the other. >>> >>> Another workaround, is best described in the "Finding a needle in Haystack: Facebook’s photo storage"[9] paper and essentially boils down to using a database to store a map between the object name and its location. That does not scale out (writing the database index is the bottleneck) but it's simple enough and is successfully implemented in EOS[0] with >200PB worth of data and in seaweedfs[10], another promising object store software based on the same idea. >>> >>> Instead of working around the problem, maybe Ceph could be modified to make better use of the immutability of these objects[7], a hint that is apparently only used to figure out how to best compress it and for checksum calculation[8]. I honestly have not clue how difficult it would be. All I know is that it's not easy otherwise it would have been done already: there seem to be a general need for efficiently (space wise and performance wise) storing large quantities of objects smaller than 4KB. >>> >>> Is it more advisable to: >>> >>> * work on Ceph internals to make it friendly to this particular workload or, >>> * write another implementation of "Finding a needle in Haystack: Facebook’s photo storage"[9] based on RBD[11]? >>> >>> I'm currently leaning toward working on Ceph internals but there are pros and cons to both approaches[12]. And since all this is still very new to me, there also is the possibility that I'm missing something. Maybe it's *super* difficult to improve Ceph in this way. I should try to figure that out sooner rather than later. >>> >>> I realize it's a lot to take in and unless you're facing the exact same problem there is very little chance you read that far :-) But if you did... I'm *really* interested to hear what yout think. In any case I'll report back to this thread once a decision has been made. >>> >>> Cheers >>> >>> [0] https://eos-web.web.cern.ch/eos-web/ >>> [1] https://lists.ceph.io/hyperkitty/list/ceph-users@xxxxxxx/thread/AEMW6O7WVJFMUIX7QGI2KM7HKDSTNIYT/ https://lists.ceph.io/hyperkitty/list/ceph-users@xxxxxxx/thread/RHQ5ZCHJISXIXOJSH3TU7DLYVYHRGTAT/ >>> [2] https://forge.softwareheritage.org/T3054 >>> [3] https://github.com/ceph/ceph/blob/3f5e778ad6f055296022e8edabf701b6958fb602/src/common/options.cc#L4326-L4330 >>> [4] https://forge.softwareheritage.org/T3052#58864 >>> [5] https://forge.softwareheritage.org/T3052#58917 >>> [6] https://forge.softwareheritage.org/T3052#58876 >>> [7] https://docs.ceph.com/en/latest/rados/api/librados/#c.@3.LIBRADOS_ALLOC_HINT_FLAG_IMMUTABLE >>> [8] https://forge.softwareheritage.org/T3055 >>> [9] https://www.usenix.org/legacy/event/osdi10/tech/full_papers/Beaver.pdf >>> [10] https://github.com/chrislusf/seaweedfs/wiki/Components >>> [11] https://forge.softwareheritage.org/T3049 >>> [12] https://forge.softwareheritage.org/T3054#58977 >>> >>> -- >>> Loïc Dachary, Artisan Logiciel Libre >>> >>> >> >> >> >>> _______________________________________________ >>> ceph-users mailing list -- ceph-users@xxxxxxx >>> To unsubscribe send an email to ceph-users-leave@xxxxxxx >> >> -- >> Robin Hugh Johnson >> Gentoo Linux: Dev, Infra Lead, Foundation Treasurer >> E-Mail : robbat2@xxxxxxxxxx >> GnuPG FP : 11ACBA4F 4778E3F6 E4EDF38E B27B944E 34884E85 >> GnuPG FP : 7D0B3CEB E9B85B1F 825BCECF EE05E6F6 A48F6136 >> _______________________________________________ >> ceph-users mailing list -- ceph-users@xxxxxxx >> To unsubscribe send an email to ceph-users-leave@xxxxxxx > _______________________________________________ > ceph-users mailing list -- ceph-users@xxxxxxx > To unsubscribe send an email to ceph-users-leave@xxxxxxx -- Loïc Dachary, Artisan Logiciel Libre
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