John Fastabend <john.fastabend@xxxxxxxxx> writes: > Toke Høiland-Jørgensen wrote: >> John Fastabend <john.fastabend@xxxxxxxxx> writes: >> >> > Toke Høiland-Jørgensen wrote: >> >> Hangbin Liu <liuhangbin@xxxxxxxxx> writes: >> >> >> >> > On Mon, Apr 05, 2021 at 05:24:48PM -0700, John Fastabend wrote: >> >> >> Hangbin Liu wrote: >> >> >> > This patch add two flags BPF_F_BROADCAST and BPF_F_EXCLUDE_INGRESS to extend >> >> >> > xdp_redirect_map for broadcast support. >> >> >> > >> >> >> > Keep the general data path in net/core/filter.c and the native data >> >> >> > path in kernel/bpf/devmap.c so we can use direct calls to get better >> >> >> > performace. >> >> >> > >> >> >> > Here is the performance result by using xdp_redirect_{map, map_multi} in >> >> >> > sample/bpf and send pkts via pktgen cmd: >> >> >> > ./pktgen_sample03_burst_single_flow.sh -i eno1 -d $dst_ip -m $dst_mac -t 10 -s 64 >> >> >> > >> >> >> > There are some drop back as we need to loop the map and get each interface. >> >> >> > >> >> >> > Version | Test | Generic | Native >> >> >> > 5.12 rc2 | redirect_map i40e->i40e | 2.0M | 9.8M >> >> >> > 5.12 rc2 | redirect_map i40e->veth | 1.8M | 12.0M >> >> >> >> >> >> Are these are 10gbps i40e ports? Sorry if I asked this earlier, maybe >> >> >> add a note in the commit if another respin is needed. >> >> > >> >> > Yes, I will add it if there is an update. >> >> > >> >> >> > diff --git a/kernel/bpf/devmap.c b/kernel/bpf/devmap.c >> >> >> > index 3980fb3bfb09..c8452c5f40f8 100644 >> >> >> > --- a/kernel/bpf/devmap.c >> >> >> > +++ b/kernel/bpf/devmap.c >> >> >> > @@ -198,6 +198,7 @@ static void dev_map_free(struct bpf_map *map) >> >> >> > list_del_rcu(&dtab->list); >> >> >> > spin_unlock(&dev_map_lock); >> >> >> > >> >> >> > + bpf_clear_redirect_map(map); >> >> >> >> >> >> Is this a bugfix? If its needed here wouldn't we also need it in the >> >> >> devmap case. >> >> > >> >> > No, in ee75aef23afe ("bpf, xdp: Restructure redirect actions") this function >> >> > was removed. I added it back as we use ri->map again. >> >> > >> >> > What devmap case you mean? >> >> > >> >> >> >> >> >> > synchronize_rcu(); >> >> >> > >> >> >> > /* Make sure prior __dev_map_entry_free() have completed. */ >> >> >> >> >> >> [...] >> >> >> >> >> >> > + >> >> >> > +static struct bpf_dtab_netdev *devmap_get_next_obj(struct xdp_buff *xdp, >> >> >> > + struct bpf_map *map, >> >> >> > + u32 *key, u32 *next_key, >> >> >> > + int ex_ifindex) >> >> >> > +{ >> >> >> > + struct bpf_dtab_netdev *obj; >> >> >> > + struct net_device *dev; >> >> >> > + u32 index; >> >> >> > + int err; >> >> >> > + >> >> >> > + err = devmap_get_next_key(map, key, next_key); >> >> >> > + if (err) >> >> >> > + return NULL; >> >> >> > + >> >> >> > + /* When using dev map hash, we could restart the hashtab traversal >> >> >> > + * in case the key has been updated/removed in the mean time. >> >> >> > + * So we may end up potentially looping due to traversal restarts >> >> >> > + * from first elem. >> >> >> > + * >> >> >> > + * Let's use map's max_entries to limit the loop number. >> >> >> > + */ >> >> >> > + for (index = 0; index < map->max_entries; index++) { >> >> >> > + obj = devmap_lookup_elem(map, *next_key); >> >> >> > + if (!obj || dst_dev_is_ingress(obj, ex_ifindex)) >> >> >> > + goto find_next; >> >> >> > + >> >> >> > + dev = obj->dev; >> >> >> > + >> >> >> > + if (!dev->netdev_ops->ndo_xdp_xmit) >> >> >> > + goto find_next; >> >> >> > + >> >> >> > + err = xdp_ok_fwd_dev(dev, xdp->data_end - xdp->data); >> >> >> > + if (unlikely(err)) >> >> >> > + goto find_next; >> >> >> > + >> >> >> > + return obj; >> >> >> > + >> >> >> > +find_next: >> >> >> > + key = next_key; >> >> >> > + err = devmap_get_next_key(map, key, next_key); >> >> >> > + if (err) >> >> >> > + break; >> >> >> > + } >> >> >> >> >> >> I'm missing something. Either an elaborated commit message or comment >> >> >> is probably needed. I've been looking at this block for 30 minutes and >> >> >> can't see how we avoid sending duplicate frames on a single interface? >> >> >> Can you check this code flow, >> >> >> >> >> >> dev_map_enqueue_multi() >> >> >> for (;;) { >> >> >> next_obj = devmap_get_next_obj(...) >> >> >> for (index = 0; index < map->max_entries; index++) { >> >> >> obj = devmap_lookup_elem(); >> >> >> if (!obj) goto find_next >> >> >> key = next_key; >> >> >> err = devmap_get_next_key() >> >> >> if (!key) goto find_first >> >> >> for (i = 0; i < dtab->n_buckets; i++) >> >> >> return *next <- now *next_key is point back >> >> >> at first entry >> >> >> // loop back through and find first obj and return that >> >> > >> >> > devmap_get_next_key() will loop to find the first one if there is no >> >> > key or dev. In normal time it will stop after the latest one. >> >> >> } >> >> >> bq_enqueue(...) // enqueue original obj >> >> >> obj = next_obj; >> >> >> key = next_key; >> >> >> ... // we are going to enqueue first obj, but how do we know >> >> >> // this hasn't already been sent? Presumably if we have >> >> >> // a delete in the hash table in the middle of a multicast >> >> >> // operation this might happen? >> >> >> } >> >> > >> >> > And yes, there is an corner case that if we removed a dev during multicast, >> >> > there is an possibility that restart from the first key. But given that >> >> > this is an unlikely case, and in normal internet there is also a possibility >> >> > of duplicate/lost packet. This should also be acceptable? >> >> >> >> In my mind this falls under "acceptable corner cases". I.e., if you're >> >> going to use the map for redirect and you expect to be updating it while >> >> you're doing so, don't use a hashmap. But if you will not be updating >> >> the map (or find the possible duplication acceptable), you can use the >> >> hashmap and gain the benefit of being able to index by ifindex. >> > >> > In a Kubernetes setup its going to be hard, if possible at all, to restrict >> > the map from moving as interfaces/IPs are going to be dynamic. Using a >> > hash map has nice benefits of not having to figure out how to put ifindex's >> > into the array. Although on some early implementations I wrote a small >> > hashing algorithm over the top of array, so that could work. >> > >> > I don't know how well multicast applications might handle duplicate packets. >> > I wouldn't be too surprised if it was problematic. On the other hand missing >> > an entry that was just added is likely OK. There is no way to know from >> > network/user side if the entry was actually added before multicast op and >> > skipped or insert happened just after multicast op. And vice versa for a >> > delete dev, no way to know the multicast op happened before/after the >> > delete. >> > >> > Have we consider doing something like the batch lookup ops over hashtab? >> > I don't mind "missing" values so if we just walk the list? >> > >> > head = dev_map_index_hash(dtab, i) >> > // collect all my devs and get ready to send multicast >> > hlist_nulls_for_each_entry_safe(dev, next, head, index_hlist) { >> > enqueue(dev, skb) >> > } >> > // submit the queue of entries and do all the work to actually xmit >> > submit_enqueued(); >> > >> > We don't have to care about keys just walk the hash list? >> >> So you'd wrap that in a loop like: >> >> for (i = 0; i < dtab->n_buckets; i++) { >> head = dev_map_index_hash(dtab, i); >> hlist_nulls_for_each_entry_safe(dev, next, head, index_hlist) { >> bq_enqueue(dev, xdpf, dev_rx, obj->xdp_prog); >> } >> } >> >> or? Yeah, I guess that would work! > > Nice. Thanks for sticking with this Hangbin its taking us a bit, but > I think above works on my side at least. > >> >> It would mean that dev_map_enqueue_multi() would need more in-depth >> knowledge into the map type, so would likely need to be two different >> functions for the two different map types, living in devmap.c - but >> that's probably acceptable. > > Yeah, I think thats fine. > >> >> And while we're doing that, the array-map version can also loop over all >> indexes up to max_entries, instead of stopping at the first index that >> doesn't have an entry like it does now (right now, it looks like if you >> populate entries 0 and 2 in an array-map only one copy of the packet >> will be sent, to index 0). > > Right, this is likely needed anyways. At least when I was doing prototypes > of using array maps I often ended up with holes in the map. Just imagine > adding a set of devs and then removing one, its not likely to be the > last one you insert. Yeah, totally. Would have pointed it out if I'd noticed before, but I was too trusting in the abstraction of get_next_key() etc :) -Toke