On Mon, Apr 05, 2021 at 05:24:48PM -0700, John Fastabend wrote: > Hangbin Liu wrote: > > This patch add two flags BPF_F_BROADCAST and BPF_F_EXCLUDE_INGRESS to extend > > xdp_redirect_map for broadcast support. > > > > Keep the general data path in net/core/filter.c and the native data > > path in kernel/bpf/devmap.c so we can use direct calls to get better > > performace. > > > > Here is the performance result by using xdp_redirect_{map, map_multi} in > > sample/bpf and send pkts via pktgen cmd: > > ./pktgen_sample03_burst_single_flow.sh -i eno1 -d $dst_ip -m $dst_mac -t 10 -s 64 > > > > There are some drop back as we need to loop the map and get each interface. > > > > Version | Test | Generic | Native > > 5.12 rc2 | redirect_map i40e->i40e | 2.0M | 9.8M > > 5.12 rc2 | redirect_map i40e->veth | 1.8M | 12.0M > > Are these are 10gbps i40e ports? Sorry if I asked this earlier, maybe > add a note in the commit if another respin is needed. Yes, I will add it if there is an update. > > diff --git a/kernel/bpf/devmap.c b/kernel/bpf/devmap.c > > index 3980fb3bfb09..c8452c5f40f8 100644 > > --- a/kernel/bpf/devmap.c > > +++ b/kernel/bpf/devmap.c > > @@ -198,6 +198,7 @@ static void dev_map_free(struct bpf_map *map) > > list_del_rcu(&dtab->list); > > spin_unlock(&dev_map_lock); > > > > + bpf_clear_redirect_map(map); > > Is this a bugfix? If its needed here wouldn't we also need it in the > devmap case. No, in ee75aef23afe ("bpf, xdp: Restructure redirect actions") this function was removed. I added it back as we use ri->map again. What devmap case you mean? > > > synchronize_rcu(); > > > > /* Make sure prior __dev_map_entry_free() have completed. */ > > [...] > > > + > > +static struct bpf_dtab_netdev *devmap_get_next_obj(struct xdp_buff *xdp, > > + struct bpf_map *map, > > + u32 *key, u32 *next_key, > > + int ex_ifindex) > > +{ > > + struct bpf_dtab_netdev *obj; > > + struct net_device *dev; > > + u32 index; > > + int err; > > + > > + err = devmap_get_next_key(map, key, next_key); > > + if (err) > > + return NULL; > > + > > + /* When using dev map hash, we could restart the hashtab traversal > > + * in case the key has been updated/removed in the mean time. > > + * So we may end up potentially looping due to traversal restarts > > + * from first elem. > > + * > > + * Let's use map's max_entries to limit the loop number. > > + */ > > + for (index = 0; index < map->max_entries; index++) { > > + obj = devmap_lookup_elem(map, *next_key); > > + if (!obj || dst_dev_is_ingress(obj, ex_ifindex)) > > + goto find_next; > > + > > + dev = obj->dev; > > + > > + if (!dev->netdev_ops->ndo_xdp_xmit) > > + goto find_next; > > + > > + err = xdp_ok_fwd_dev(dev, xdp->data_end - xdp->data); > > + if (unlikely(err)) > > + goto find_next; > > + > > + return obj; > > + > > +find_next: > > + key = next_key; > > + err = devmap_get_next_key(map, key, next_key); > > + if (err) > > + break; > > + } > > I'm missing something. Either an elaborated commit message or comment > is probably needed. I've been looking at this block for 30 minutes and > can't see how we avoid sending duplicate frames on a single interface? > Can you check this code flow, > > dev_map_enqueue_multi() > for (;;) { > next_obj = devmap_get_next_obj(...) > for (index = 0; index < map->max_entries; index++) { > obj = devmap_lookup_elem(); > if (!obj) goto find_next > key = next_key; > err = devmap_get_next_key() > if (!key) goto find_first > for (i = 0; i < dtab->n_buckets; i++) > return *next <- now *next_key is point back > at first entry > // loop back through and find first obj and return that devmap_get_next_key() will loop to find the first one if there is no key or dev. In normal time it will stop after the latest one. > } > bq_enqueue(...) // enqueue original obj > obj = next_obj; > key = next_key; > ... // we are going to enqueue first obj, but how do we know > // this hasn't already been sent? Presumably if we have > // a delete in the hash table in the middle of a multicast > // operation this might happen? > } And yes, there is an corner case that if we removed a dev during multicast, there is an possibility that restart from the first key. But given that this is an unlikely case, and in normal internet there is also a possibility of duplicate/lost packet. This should also be acceptable? For the loop limit, Daniel suggested to add it: https://lore.kernel.org/bpf/609c2fdf-09b7-b86e-26c0-ad386770ac33@xxxxxxxxxxxxx/ > > + > > + return NULL; > > +} > > + > > +int dev_map_enqueue_multi(struct xdp_buff *xdp, struct net_device *dev_rx, > > + struct bpf_map *map, bool exclude_ingress) > > +{ > > + struct bpf_dtab_netdev *obj = NULL, *next_obj = NULL; > > + struct xdp_frame *xdpf, *nxdpf; > > + u32 key, next_key; > > + int ex_ifindex; > > + > > + ex_ifindex = exclude_ingress ? dev_rx->ifindex : 0; > > + > > + /* Find first available obj */ > > + obj = devmap_get_next_obj(xdp, map, NULL, &key, ex_ifindex); > > + if (!obj) > > + return -ENOENT; > > + > > + xdpf = xdp_convert_buff_to_frame(xdp); > > + if (unlikely(!xdpf)) > > + return -EOVERFLOW; > > + > > + for (;;) { > > A nit take it or not. These for (;;) loops always seem a bit odd to me > when we really don't want it to run forever. I prefer > > while (!next_obj) > > but a matter of style I guess. OK, I will do it if there is an respin. Thank Hangbin