On Fri, Feb 14, 2025 at 09:55:25AM +0100, Andrea Righi wrote: > Hi Yury, > > On Thu, Feb 13, 2025 at 12:12:46PM -0500, Yury Norov wrote: > ... > > > > > include/linux/numa.h | 7 +++++++ > > > > > mm/mempolicy.c | 32 ++++++++++++++++++++++++++++++++ > > > > > 2 files changed, 39 insertions(+) > > > > > > > > > > diff --git a/include/linux/numa.h b/include/linux/numa.h > > > > > index 31d8bf8a951a7..e6baaf6051bcf 100644 > > > > > --- a/include/linux/numa.h > > > > > +++ b/include/linux/numa.h > > > > > @@ -31,6 +31,8 @@ void __init alloc_offline_node_data(int nid); > > > > > /* Generic implementation available */ > > > > > int numa_nearest_node(int node, unsigned int state); > > > > > > > > > > +int nearest_node_nodemask(int node, nodemask_t *mask); > > > > > + > > > > > > > > See how you use it. It looks a bit inconsistent to the other functions: > > > > > > > > #define for_each_node_numadist(node, unvisited) \ > > > > for (int start = (node), \ > > > > node = nearest_node_nodemask((start), &(unvisited)); \ > > > > node < MAX_NUMNODES; \ > > > > node_clear(node, (unvisited)), \ > > > > node = nearest_node_nodemask((start), &(unvisited))) > > > > > > > > > > > > I would suggest to make it aligned with the rest of the API: > > > > > > > > #define node_clear(node, dst) __node_clear((node), &(dst)) > > > > static __always_inline void __node_clear(int node, volatile nodemask_t *dstp) > > > > { > > > > clear_bit(node, dstp->bits); > > > > } > > > > > > Sorry Yury, can you elaborate more on this? What do you mean with > > > inconsistent, is it the volatile nodemask_t *? > > > > What I mean is: > > #define nearest_node_nodemask(start, srcp) > > __nearest_node_nodemask((start), &(srcp)) > > int __nearest_node_nodemask(int node, nodemask_t *mask); > > This all makes sense assuming that nearest_node_nodemask() is placed in > include/linux/nodemask.h and is considered as a nodemask API, but I thought > we determined to place it in include/linux/numa.h, since it seems more of a > NUMA API, similar to numa_nearest_node(), so under this assumption I was > planning to follow the same style of numa_nearest_node(). > > Or do you think it should go in linux/nodemask.h and follow the style of > the other nodemask APIs? Ok, I see. I have no strong opinion. I like to have the API looking consistent, but I also like to have all functions of the same family together. If we move nearest_node_nodemask to linux/nodemask.h, it will help with consistency, but will separate it from the sibling numa_nearest_node(). So, at your discretion. If you don't want to change anything - I'm OK with that. This is anyways the very final nits, and I feel like the series now is in a good shape, almost ready to be merged. Thanks, Yury