On Wed, Feb 12, 2025 at 05:48:09PM +0100, Andrea Righi wrote: > Introduce the new helper nearest_node_nodemask() to find the closest > node in a specified nodemask from a given starting node. > > Returns MAX_NUMNODES if no node is found. > > Cc: Yury Norov <yury.norov@xxxxxxxxx> > Signed-off-by: Andrea Righi <arighi@xxxxxxxxxx> Suggested-by: Yury Norov [NVIDIA] <yury.norov@xxxxxxxxx> > --- > include/linux/numa.h | 7 +++++++ > mm/mempolicy.c | 32 ++++++++++++++++++++++++++++++++ > 2 files changed, 39 insertions(+) > > diff --git a/include/linux/numa.h b/include/linux/numa.h > index 31d8bf8a951a7..e6baaf6051bcf 100644 > --- a/include/linux/numa.h > +++ b/include/linux/numa.h > @@ -31,6 +31,8 @@ void __init alloc_offline_node_data(int nid); > /* Generic implementation available */ > int numa_nearest_node(int node, unsigned int state); > > +int nearest_node_nodemask(int node, nodemask_t *mask); > + See how you use it. It looks a bit inconsistent to the other functions: #define for_each_node_numadist(node, unvisited) \ for (int start = (node), \ node = nearest_node_nodemask((start), &(unvisited)); \ node < MAX_NUMNODES; \ node_clear(node, (unvisited)), \ node = nearest_node_nodemask((start), &(unvisited))) I would suggest to make it aligned with the rest of the API: #define node_clear(node, dst) __node_clear((node), &(dst)) static __always_inline void __node_clear(int node, volatile nodemask_t *dstp) { clear_bit(node, dstp->bits); } > #ifndef memory_add_physaddr_to_nid > int memory_add_physaddr_to_nid(u64 start); > #endif > @@ -47,6 +49,11 @@ static inline int numa_nearest_node(int node, unsigned int state) > return NUMA_NO_NODE; > } > > +static inline int nearest_node_nodemask(int node, nodemask_t *mask) > +{ > + return NUMA_NO_NODE; > +} > + > static inline int memory_add_physaddr_to_nid(u64 start) > { > return 0; > diff --git a/mm/mempolicy.c b/mm/mempolicy.c > index 162407fbf2bc7..1e2acf187ea3a 100644 > --- a/mm/mempolicy.c > +++ b/mm/mempolicy.c > @@ -196,6 +196,38 @@ int numa_nearest_node(int node, unsigned int state) > } > EXPORT_SYMBOL_GPL(numa_nearest_node); > > +/** > + * nearest_node_nodemask - Find the node in @mask at the nearest distance > + * from @node. > + * > + * @node: the node to start the search from. > + * @mask: a pointer to a nodemask representing the allowed nodes. > + * > + * This function iterates over all nodes in the given state and calculates > + * the distance to the starting node. > + * > + * Returns the node ID in @mask that is the closest in terms of distance > + * from @node, or MAX_NUMNODES if no node is found. > + */ > +int nearest_node_nodemask(int node, nodemask_t *mask) > +{ > + int dist, n, min_dist = INT_MAX, min_node = MAX_NUMNODES; > + > + if (node == NUMA_NO_NODE) > + return MAX_NUMNODES; This makes it unclear: you make it legal to pass NUMA_NO_NODE, but your function returns something useless. I don't think it would help users in any reasonable scenario. So, if you don't want user to call this with node == NUMA_NO_NODE, just describe it in comment on top of the function. Otherwise, please do something useful like if (node == NUMA_NO_NODE) node = current_node; I would go with option 1. Notice, node_distance() doesn't bother to check against NUMA_NO_NODE. > + for_each_node_mask(n, *mask) { > + dist = node_distance(node, n); > + if (dist < min_dist) { > + min_dist = dist; > + min_node = n; > + } > + } > + > + return min_node; > +} > +EXPORT_SYMBOL_GPL(nearest_node_nodemask); > + > struct mempolicy *get_task_policy(struct task_struct *p) > { > struct mempolicy *pol = p->mempolicy; > -- > 2.48.1