On Wed, Mar 13, 2024 at 8:51 AM Andrii Nakryiko <andrii.nakryiko@xxxxxxxxx> wrote: > > On Tue, Mar 12, 2024 at 5:37 PM Kui-Feng Lee <sinquersw@xxxxxxxxx> wrote: > > > > > > > > On 3/12/24 17:27, Andrii Nakryiko wrote: > > > On Tue, Mar 12, 2024 at 5:08 PM Kui-Feng Lee <sinquersw@xxxxxxxxx> wrote: > > >> > > >> > > >> > > >> On 3/12/24 15:47, Andrii Nakryiko wrote: > > >>> On Mon, Mar 11, 2024 at 6:38 PM Kui-Feng Lee <thinker.li@xxxxxxxxx> wrote: > > >>>> > > >>>> According to a report, skeletons fail to assign shadow pointers when being > > >>>> compiled with C++ programs. Unlike C doing implicit casting for void > > >>>> pointers, C++ requires an explicit casting. > > >>>> > > >>>> To support C++, we do explicit casting for each shadow pointer. > > >>>> > > >>>> Cc: yhs@xxxxxxxx > > >>>> Signed-off-by: Kui-Feng Lee <thinker.li@xxxxxxxxx> > > >>>> --- > > >>>> tools/bpf/bpftool/gen.c | 2 +- > > >>>> 1 file changed, 1 insertion(+), 1 deletion(-) > > >>>> > > >>>> diff --git a/tools/bpf/bpftool/gen.c b/tools/bpf/bpftool/gen.c > > >>>> index 4fa4ade1ce74..dedafea0c127 100644 > > >>>> --- a/tools/bpf/bpftool/gen.c > > >>>> +++ b/tools/bpf/bpftool/gen.c > > >>>> @@ -1131,7 +1131,7 @@ static void gen_st_ops_shadow_init(struct btf *btf, struct bpf_object *obj) > > >>>> continue; > > >>>> codegen("\ > > >>>> \n\ > > >>>> - obj->struct_ops.%1$s = bpf_map__initial_value(obj->maps.%1$s, NULL);\n\ > > >>>> + obj->struct_ops.%1$s = (typeof(obj->struct_ops.%1$s))bpf_map__initial_value(obj->maps.%1$s, NULL);\n\ > > >>> > > >>> Given we have a named struct type for this and we use explicit type > > >>> names in other parts of generated skeleton code, let's maybe use > > >>> "struct %s__%s__%s" explicitly here (passing in obj_name, ident, > > >>> type_name)? > > >> > > >> I have considered about this solution. But, C++ works differently. It > > >> has nested namespaces. That means it should be referred as > > >> "XXX_skeleton::OOO_st_ops_map" in C++. Then, we need #if #else #endif > > >> directives to provide two separated casting. > > >> > > > > > > we cast to (struct <skeleton> *) by name of the skeleton, so it should > > > be fine, I don't see why we'd need to do something C++ specific here > > > > The skeleton looks like > > > > struct struct_ops_module { > > ...... > > struct { > > struct > > struct_ops_module__testmod_zeroed__bpf_testmod_ops___zeroed { > > .... > > } testmod_zeroed; > > } struct_ops; > > }; > > > > struct struct_ops_module__testmod_zeroed__bpf_testmod_ops___zeroed is > > inside of struct struct_ops_module. In C++, it should be referred as > > "struct_ops_module::struct_ops_module__testmod_zeroed__bpf_testmod_ops___zeroed". > > ah, makes sense, thanks for elaborating > > > > > The other option is moving definitions of these types to the top scope. > > no, it's fine the way you did it in this patch, I'll land it once > bpf-next tree is open for new patches, thanks > so I made the following changes/additions as I was applying your patch: diff --git a/tools/bpf/bpftool/gen.c b/tools/bpf/bpftool/gen.c index dedafea0c127..3ce277544c24 100644 --- a/tools/bpf/bpftool/gen.c +++ b/tools/bpf/bpftool/gen.c @@ -1131,7 +1131,8 @@ static void gen_st_ops_shadow_init(struct btf *btf, struct bpf_object *obj) continue; codegen("\ \n\ - obj->struct_ops.%1$s = (typeof(obj->struct_ops.%1$s))bpf_map__initial_value(obj->maps.%1$s, NULL);\n\ + obj->struct_ops.%1$s = (typeof(obj->struct_ops.%1$s))\n\ + bpf_map__initial_value(obj->maps.%1$s, NULL);\n\ \n\ ", ident); } diff --git a/tools/testing/selftests/bpf/test_cpp.cpp b/tools/testing/selftests/bpf/test_cpp.cpp index f4936834f76f..dde0bb16e782 100644 --- a/tools/testing/selftests/bpf/test_cpp.cpp +++ b/tools/testing/selftests/bpf/test_cpp.cpp @@ -7,6 +7,7 @@ #include <bpf/bpf.h> #include <bpf/btf.h> #include "test_core_extern.skel.h" +#include "struct_ops_module.skel.h" template <typename T> class Skeleton { @@ -98,6 +99,7 @@ int main(int argc, char *argv[]) { struct btf_dump_opts opts = { }; struct test_core_extern *skel; + struct struct_ops_module *skel2; struct btf *btf; int fd; @@ -118,6 +120,9 @@ int main(int argc, char *argv[]) skel = test_core_extern__open_and_load(); test_core_extern__destroy(skel); + skel2 = struct_ops_module__open_and_load(); + struct_ops_module__destroy(skel2); + fd = bpf_enable_stats(BPF_STATS_RUN_TIME); if (fd < 0) std::cout << "FAILED to enable stats: " << fd << std::endl; test_cpp is a good think to validate that skeletons are compiled with C++ compiler just fine, so I referenced struct_ops-based skeleton there. > > > > > > > >>> > > >>> No strong preferences, but feels like a consistent approach here would be nice. > > >>> > > >>>> \n\ > > >>>> ", ident); > > >>>> } > > >>>> -- > > >>>> 2.34.1 > > >>>>