On Tue, Mar 12, 2024 at 5:37 PM Kui-Feng Lee <sinquersw@xxxxxxxxx> wrote: > > > > On 3/12/24 17:27, Andrii Nakryiko wrote: > > On Tue, Mar 12, 2024 at 5:08 PM Kui-Feng Lee <sinquersw@xxxxxxxxx> wrote: > >> > >> > >> > >> On 3/12/24 15:47, Andrii Nakryiko wrote: > >>> On Mon, Mar 11, 2024 at 6:38 PM Kui-Feng Lee <thinker.li@xxxxxxxxx> wrote: > >>>> > >>>> According to a report, skeletons fail to assign shadow pointers when being > >>>> compiled with C++ programs. Unlike C doing implicit casting for void > >>>> pointers, C++ requires an explicit casting. > >>>> > >>>> To support C++, we do explicit casting for each shadow pointer. > >>>> > >>>> Cc: yhs@xxxxxxxx > >>>> Signed-off-by: Kui-Feng Lee <thinker.li@xxxxxxxxx> > >>>> --- > >>>> tools/bpf/bpftool/gen.c | 2 +- > >>>> 1 file changed, 1 insertion(+), 1 deletion(-) > >>>> > >>>> diff --git a/tools/bpf/bpftool/gen.c b/tools/bpf/bpftool/gen.c > >>>> index 4fa4ade1ce74..dedafea0c127 100644 > >>>> --- a/tools/bpf/bpftool/gen.c > >>>> +++ b/tools/bpf/bpftool/gen.c > >>>> @@ -1131,7 +1131,7 @@ static void gen_st_ops_shadow_init(struct btf *btf, struct bpf_object *obj) > >>>> continue; > >>>> codegen("\ > >>>> \n\ > >>>> - obj->struct_ops.%1$s = bpf_map__initial_value(obj->maps.%1$s, NULL);\n\ > >>>> + obj->struct_ops.%1$s = (typeof(obj->struct_ops.%1$s))bpf_map__initial_value(obj->maps.%1$s, NULL);\n\ > >>> > >>> Given we have a named struct type for this and we use explicit type > >>> names in other parts of generated skeleton code, let's maybe use > >>> "struct %s__%s__%s" explicitly here (passing in obj_name, ident, > >>> type_name)? > >> > >> I have considered about this solution. But, C++ works differently. It > >> has nested namespaces. That means it should be referred as > >> "XXX_skeleton::OOO_st_ops_map" in C++. Then, we need #if #else #endif > >> directives to provide two separated casting. > >> > > > > we cast to (struct <skeleton> *) by name of the skeleton, so it should > > be fine, I don't see why we'd need to do something C++ specific here > > The skeleton looks like > > struct struct_ops_module { > ...... > struct { > struct > struct_ops_module__testmod_zeroed__bpf_testmod_ops___zeroed { > .... > } testmod_zeroed; > } struct_ops; > }; > > struct struct_ops_module__testmod_zeroed__bpf_testmod_ops___zeroed is > inside of struct struct_ops_module. In C++, it should be referred as > "struct_ops_module::struct_ops_module__testmod_zeroed__bpf_testmod_ops___zeroed". ah, makes sense, thanks for elaborating > > The other option is moving definitions of these types to the top scope. no, it's fine the way you did it in this patch, I'll land it once bpf-next tree is open for new patches, thanks > > > > >>> > >>> No strong preferences, but feels like a consistent approach here would be nice. > >>> > >>>> \n\ > >>>> ", ident); > >>>> } > >>>> -- > >>>> 2.34.1 > >>>>