According to a report, skeletons fail to assign shadow pointers when being compiled with C++ programs. Unlike C doing implicit casting for void pointers, C++ requires an explicit casting. To support C++, we do explicit casting for each shadow pointer. Cc: yhs@xxxxxxxx Signed-off-by: Kui-Feng Lee <thinker.li@xxxxxxxxx> --- tools/bpf/bpftool/gen.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tools/bpf/bpftool/gen.c b/tools/bpf/bpftool/gen.c index 4fa4ade1ce74..dedafea0c127 100644 --- a/tools/bpf/bpftool/gen.c +++ b/tools/bpf/bpftool/gen.c @@ -1131,7 +1131,7 @@ static void gen_st_ops_shadow_init(struct btf *btf, struct bpf_object *obj) continue; codegen("\ \n\ - obj->struct_ops.%1$s = bpf_map__initial_value(obj->maps.%1$s, NULL);\n\ + obj->struct_ops.%1$s = (typeof(obj->struct_ops.%1$s))bpf_map__initial_value(obj->maps.%1$s, NULL);\n\ \n\ ", ident); } -- 2.34.1