[PATCH bpf-next] bpftool: cast pointers for shadow types explicitly.

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According to a report, skeletons fail to assign shadow pointers when being
compiled with C++ programs. Unlike C doing implicit casting for void
pointers, C++ requires an explicit casting.

To support C++, we do explicit casting for each shadow pointer.

Cc: yhs@xxxxxxxx
Signed-off-by: Kui-Feng Lee <thinker.li@xxxxxxxxx>
---
 tools/bpf/bpftool/gen.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/tools/bpf/bpftool/gen.c b/tools/bpf/bpftool/gen.c
index 4fa4ade1ce74..dedafea0c127 100644
--- a/tools/bpf/bpftool/gen.c
+++ b/tools/bpf/bpftool/gen.c
@@ -1131,7 +1131,7 @@ static void gen_st_ops_shadow_init(struct btf *btf, struct bpf_object *obj)
 			continue;
 		codegen("\
 			\n\
-				obj->struct_ops.%1$s = bpf_map__initial_value(obj->maps.%1$s, NULL);\n\
+				obj->struct_ops.%1$s = (typeof(obj->struct_ops.%1$s))bpf_map__initial_value(obj->maps.%1$s, NULL);\n\
 			\n\
 			", ident);
 	}
-- 
2.34.1





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