On 3/11/24 6:37 PM, Kui-Feng Lee wrote:
According to a report, skeletons fail to assign shadow pointers when being compiled with C++ programs. Unlike C doing implicit casting for void pointers, C++ requires an explicit casting. To support C++, we do explicit casting for each shadow pointer. Cc: yhs@xxxxxxxx Signed-off-by: Kui-Feng Lee <thinker.li@xxxxxxxxx>
LGTM. Acked-by: Yonghong Song <yonghong.song@xxxxxxxxx>