However, the rather military setting of mentioned game aside, it is still in my opinion the best currently available implementation of a whole new idea: Providing a two dimentional audio space which really works(TM). I agree with you that something less aggresive would be a much better setting. BTW, did anyone already look into the feasability of using OpenAL to create an engine for such interfaces for Linux? I gather that the API should be suitable, I am still not clear on what type of hardware one needs to actually get good results. My impression is that the algorithms used to create good results on standard headphones are somehow unavailable due to patent restrictions. That is more or less a guess on lack of true information though... Dave Mielke <dave@xxxxxxxxx> writes: >>is there a way to play my windows games in linux like shades of doom? > > One doesn't need either Windows or Linux to play "Shades of Doom". Mankind is > playing that game every day as he boldly ignores his inevitable and unavoidable > appointment with God on the Day of Judgement. The problem is that mankind isn't > merely playing "Shades of Doom", but, rather, "Eternal Doom". It's sad that > games such as the one being discussed have been invented in order to halp > mankind trivialize what really matters. -- CYa, Mario _______________________________________________ Blinux-list@xxxxxxxxxx https://www.redhat.com/mailman/listinfo/blinux-list