On Monday, 5 December 2011 19:39:22 Sven-Hendrik Haase wrote: > On 05.12.2011 19:28, Laurent Carlier wrote: > >> Hi All, > >> > >> I noticed that bots are no longer working in openarena since the last > >> few months. It used to work about 6 months ago and I think the > >> openarena packages haven't been updated, so perhaps it's a problem > >> with the dependencies or some other packages that have been upgraded. > >> > >> Any one have an idea how to work around this? Moreover how to fix the > >> openarena packages so it works again for everyone? Lastly should one > >> file a bug on bugs.archlinux.org for a package that is found in the > >> community repo? > >> > >> Output from an attempt to start a game with a bot: > >> --- > >> $ openarena > >> ioq3+oa 1.35 linux-x86_64 Aug 10 2010 > >> ----- FS_Startup ----- > >> Current search path: > >> /home/divan/.openarena/baseoa > >> /usr/share/openarena/baseoa/pak6-patch085.pk3 (559 files) > >> /usr/share/openarena/baseoa/pak6-misc.pk3 (229 files) > >> /usr/share/openarena/baseoa/pak5-TA.pk3 (139 files) > >> /usr/share/openarena/baseoa/pak4-textures.pk3 (1753 files) > >> /usr/share/openarena/baseoa/pak2-players.pk3 (669 files) > >> /usr/share/openarena/baseoa/pak2-players-mature.pk3 (231 files) > >> /usr/share/openarena/baseoa/pak1-maps.pk3 (100 files) > >> /usr/share/openarena/baseoa/pak0.pk3 (1042 files) > >> /usr/share/openarena/baseoa > >> > >> ---------------------- > >> 4722 files in pk3 files > >> execing default.cfg > >> execing q3config.cfg > >> couldn't exec autoexec.cfg > >> Hunk_Clear: reset the hunk ok > >> ----- Client Initialization ----- > >> ----- Initializing Renderer ---- > >> ------------------------------- > >> QKEY found. > >> ----- Client Initialization Complete ----- > >> ----- R_Init ----- > >> SDL using driver "x11" > >> Initializing OpenGL display > >> Estimated display aspect: 1.600 > >> ...setting mode 4: 800 600 > >> Using 8/8/8 Color bits, 24 depth, 0 stencil display. > >> Available modes: '1920x1200 1280x800 1440x900 1680x1050 720x480 > >> 1152x768 > >> 1280x854 848x480 1280x720 1920x1080 640x480 800x600 1024x768 1280x960 > >> 1400x1050 1600x1200 1280x1024' > >> GL_RENDERER: Gallium 0.4 on AMD RV635 > >> Initializing OpenGL extensions > >> ...GL_EXT_texture_compression_s3tc not found > >> ...GL_S3_s3tc not found > >> ...using GL_EXT_texture_env_add > >> ...using GL_ARB_multitexture > >> ...using GL_EXT_compiled_vertex_array > >> ...ignoring GL_EXT_texture_filter_anisotropic > >> > >> GL_VENDOR: X.Org > >> GL_RENDERER: Gallium 0.4 on AMD RV635 > >> GL_VERSION: 2.1 Mesa 7.11.2 > >> GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra > >> GL_EXT_blend_color GL_EXT_blend_logic_op GL_EXT_blend_minmax > >> GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset > >> GL_EXT_subtexture > >> GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array > >> GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip > >> GL_ARB_point_parameters GL_EXT_draw_range_elements > >> GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal > >> GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp > >> GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp > >> GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB > >> GL_ARB_multitexture GL_EXT_framebuffer_sRGB > >> GL_IBM_multimode_draw_arrays > >> GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map > >> GL_ARB_texture_env_add GL_ARB_transpose_matrix > >> GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays > >> GL_EXT_secondary_color GL_EXT_texture_env_add > >> GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias > >> GL_INGR_blend_func_separate GL_NV_blend_square > >> GL_NV_light_max_exponent > >> GL_NV_texgen_reflection GL_NV_texture_env_combine4 > >> GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp > >> GL_ARB_texture_compression > >> GL_EXT_framebuffer_object GL_EXT_texture_env_dot3 GL_MESA_window_pos > >> GL_NV_packed_depth_stencil GL_NV_texture_rectangle > >> GL_ARB_depth_texture > >> GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine > >> GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 > >> GL_ARB_texture_mirrored_repeat GL_ARB_window_pos > >> GL_EXT_stencil_two_side > >> GL_EXT_texture_cube_map GL_NV_depth_clamp GL_APPLE_packed_pixels > >> GL_APPLE_vertex_array_object GL_ARB_draw_buffers > >> GL_ARB_fragment_program > >> GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program > >> GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 > >> GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap > >> GL_MESA_pack_invert GL_ARB_depth_clamp GL_ARB_fragment_program_shadow > >> GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite > >> GL_ARB_shading_language_100 GL_ARB_sync > >> GL_ARB_texture_non_power_of_two > >> GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate > >> GL_EXT_blend_equation_separate GL_OES_read_format > >> GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object > >> GL_ARB_texture_compression_rgtc GL_ARB_texture_float > >> GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc > >> GL_EXT_packed_float GL_EXT_pixel_buffer_object > >> GL_EXT_texture_compression_rgtc > >> GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle > >> GL_EXT_texture_sRGB > >> GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object > >> GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample > >> GL_EXT_packed_depth_stencil > >> GL_ARB_vertex_array_object GL_ATI_separate_stencil > >> GL_ATI_texture_mirror_once GL_EXT_draw_buffers2 > >> GL_EXT_gpu_program_parameters > >> GL_EXT_texture_compression_latc GL_EXT_texture_env_combine > >> GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image > >> GL_ARB_copy_buffer GL_ARB_half_float_vertex GL_ARB_instanced_arrays > >> GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle > >> GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects > >> GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra > >> GL_NV_conditional_render GL_AMD_draw_buffers_blend > >> GL_AMD_shader_stencil_export GL_ARB_draw_buffers_blend > >> GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location > >> GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex > >> GL_ARB_sampler_objects GL_ARB_seamless_cube_map > >> GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod > >> GL_EXT_provoking_vertex GL_EXT_texture_snorm > >> GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_robustness > >> GL_MAX_TEXTURE_SIZE: 8192 > >> GL_MAX_TEXTURE_UNITS_ARB: 8 > >> > >> PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits) > >> MODE: 4, 800 x 600 fullscreen hz:N/A > >> GAMMA: hardware w/ 0 overbright bits > >> rendering primitives: single glDrawElements > >> texturemode: GL_LINEAR_MIPMAP_NEAREST > >> picmip: 2 > >> texture bits: 0 > >> multitexture: enabled > >> compiled vertex arrays: enabled > >> texenv add: enabled > >> compressed textures: disabled > >> Initializing Shaders > >> ----- finished R_Init ----- > >> ------ Initializing Sound ------ > >> Loading "libopenal.so.0"... > >> Failed to load library: "libopenal.so.0". > >> SDL_Init( SDL_INIT_AUDIO )... OK > >> SDL audio driver is "pulse". > >> > >> SDL_AudioSpec: > >> Format: AUDIO_S16LSB > >> Freq: 22050 > >> Samples: 256 > >> Channels: 2 > >> > >> Starting SDL audio callback... > >> SDL audio initialized. > >> ----- Sound Info ----- > >> > >> 1 stereo > >> > >> 8192 samples > >> > >> 16 samplebits > >> > >> 1 submission_chunk > >> > >> 22050 speed > >> 0x4115ad0 dma buffer > >> No background file. > >> ---------------------- > >> Sound initialization successful. > >> -------------------------------- > >> Sound memory manager started > >> Loading vm file vm/ui.qvm... > >> ...which has vmMagic VM_MAGIC_VER2 > >> Loading 1550 jump table targets > >> total 0, hsize 1021, zero 1021, min 0, max 0 > >> total 10042, hsize 1021, zero 2, min 0, max 30 > >> VM file ui compiled to 3203472 bytes of code (0x7f3101101000 - > >> 0x7f310140f190) compilation took 1.294864 seconds > >> ui loaded in 1450816 bytes on the hunk > >> 51 arenas parsed > >> 1 arenas ignored to make count divisible by 4 > >> 24 bots parsed > >> ^3WARNING: unknown blend mode 'gl_one_minus_dst_color' in shader > >> 'menuback_blueish', substituting GL_ONE > >> --- Common Initialization Complete --- > >> IP: 127.0.0.1 > >> IP: 192.168.77.6 > >> Opening IP6 socket: [::]:27960 > >> WARNING: NET_IP6Socket: socket: Address family not supported by > >> protocol > >> WARNING: Couldn't bind to a v6 ip address. > >> Opening IP socket: 0.0.0.0:27960 > >> Scanning for servers on the local network... > >> ------ Server Initialization ------ > >> Server: slimefac > >> RE_Shutdown( 0 ) > >> Hunk_Clear: reset the hunk ok > >> ----- R_Init ----- > >> > >> GL_VENDOR: X.Org > >> GL_RENDERER: Gallium 0.4 on AMD RV635 > >> GL_VERSION: 2.1 Mesa 7.11.2 > >> GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra > >> GL_EXT_blend_color GL_EXT_blend_logic_op GL_EXT_blend_minmax > >> GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset > >> GL_EXT_subtexture > >> GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array > >> GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip > >> GL_ARB_point_parameters GL_EXT_draw_range_elements > >> GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal > >> GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp > >> GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp > >> GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB > >> GL_ARB_multitexture GL_EXT_framebuffer_sRGB > >> GL_IBM_multimode_draw_arrays > >> GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map > >> GL_ARB_texture_env_add GL_ARB_transpose_matrix > >> GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays > >> GL_EXT_secondary_color GL_EXT_texture_env_add > >> GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias > >> GL_INGR_blend_func_separate GL_NV_blend_square > >> GL_NV_light_max_exponent > >> GL_NV_texgen_reflection GL_NV_texture_env_combine4 > >> GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp > >> GL_ARB_texture_compression > >> GL_EXT_framebuffer_object GL_EXT_texture_env_dot3 GL_MESA_window_pos > >> GL_NV_packed_depth_stencil GL_NV_texture_rectangle > >> GL_ARB_depth_texture > >> GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine > >> GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 > >> GL_ARB_texture_mirrored_repeat GL_ARB_window_pos > >> GL_EXT_stencil_two_side > >> GL_EXT_texture_cube_map GL_NV_depth_clamp GL_APPLE_packed_pixels > >> GL_APPLE_vertex_array_object GL_ARB_draw_buffers > >> GL_ARB_fragment_program > >> GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program > >> GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 > >> GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap > >> GL_MESA_pack_invert GL_ARB_depth_clamp GL_ARB_fragment_program_shadow > >> GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite > >> GL_ARB_shading_language_100 GL_ARB_sync > >> GL_ARB_texture_non_power_of_two > >> GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate > >> GL_EXT_blend_equation_separate GL_OES_read_format > >> GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object > >> GL_ARB_texture_compression_rgtc GL_ARB_texture_float > >> GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc > >> GL_EXT_packed_float GL_EXT_pixel_buffer_object > >> GL_EXT_texture_compression_rgtc > >> GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle > >> GL_EXT_texture_sRGB > >> GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object > >> GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample > >> GL_EXT_packed_depth_stencil > >> GL_ARB_vertex_array_object GL_ATI_separate_stencil > >> GL_ATI_texture_mirror_once GL_EXT_draw_buffers2 > >> GL_EXT_gpu_program_parameters > >> GL_EXT_texture_compression_latc GL_EXT_texture_env_combine > >> GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image > >> GL_ARB_copy_buffer GL_ARB_half_float_vertex GL_ARB_instanced_arrays > >> GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle > >> GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects > >> GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra > >> GL_NV_conditional_render GL_AMD_draw_buffers_blend > >> GL_AMD_shader_stencil_export GL_ARB_draw_buffers_blend > >> GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location > >> GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex > >> GL_ARB_sampler_objects GL_ARB_seamless_cube_map > >> GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod > >> GL_EXT_provoking_vertex GL_EXT_texture_snorm > >> GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_robustness > >> GL_MAX_TEXTURE_SIZE: 8192 > >> GL_MAX_TEXTURE_UNITS_ARB: 8 > >> > >> PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits) > >> MODE: 4, 800 x 600 fullscreen hz:N/A > >> GAMMA: hardware w/ 0 overbright bits > >> rendering primitives: single glDrawElements > >> texturemode: GL_LINEAR_MIPMAP_NEAREST > >> picmip: 2 > >> texture bits: 0 > >> multitexture: enabled > >> compiled vertex arrays: enabled > >> texenv add: enabled > >> compressed textures: disabled > >> Initializing Shaders > >> ----- finished R_Init ----- > >> ----- FS_Startup ----- > >> Current search path: > >> /home/divan/.openarena/baseoa > >> /usr/share/openarena/baseoa/pak6-patch085.pk3 (559 files) > >> /usr/share/openarena/baseoa/pak6-misc.pk3 (229 files) > >> /usr/share/openarena/baseoa/pak5-TA.pk3 (139 files) > >> /usr/share/openarena/baseoa/pak4-textures.pk3 (1753 files) > >> /usr/share/openarena/baseoa/pak2-players.pk3 (669 files) > >> /usr/share/openarena/baseoa/pak2-players-mature.pk3 (231 files) > >> /usr/share/openarena/baseoa/pak1-maps.pk3 (100 files) > >> /usr/share/openarena/baseoa/pak0.pk3 (1042 files) > >> /usr/share/openarena/baseoa > >> > >> ---------------------- > >> 9444 files in pk3 files > >> Loading vm file vm/qagame.qvm... > >> ...which has vmMagic VM_MAGIC_VER2 > >> Loading 1564 jump table targets > >> total 0, hsize 1021, zero 1021, min 0, max 0 > >> total 23318, hsize 1021, zero 0, min 4, max 48 > >> VM file qagame compiled to 7198928 bytes of code (0x7f310081b000 - > >> 0x7f3100ef88d0) > >> compilation took 2.708817 seconds > >> qagame loaded in 3000544 bytes on the hunk > >> ------- Game Initialization ------- > >> gamename: baseoa > >> gamedate: Jan 3 2010 > >> ^3!readconfig: ^7could not open admin config file admin.dat > >> Sprees/Kills: loaded 1 killing sprees, 0 death sprees, and 0 > >> multikills. > >> 0 teams with 0 entities > >> 17 items registered > >> ----------------------------------- > >> ------- BotLib Initialization ------- > >> loaded weapons.c > >> loaded items.c > >> loaded syn.c > >> loaded rnd.c > >> ^1Error: file match.c, line 24: file matchh" not found > >> loaded match.c > >> loaded rchat.c > >> ------------ Map Loading ------------ > >> trying to load maps/slimefac.aas > >> loaded maps/slimefac.aas > >> item_eaalth in solid at (608.0 -566.0 184.0) > >> item_eaalth in solid at (480.0 -566.0 184.0) > >> item_eaalth in solid at (800.0 -6.0 -40.0) > >> item_eaalth not reachable for bots at (800.0 -6.0 -40.0) > >> item_armor_shard not reachable for bots at (408.0 46.0 -140.0) > >> item_armor_shard in solid at (288.0 46.0 -40.0) > >> item_armor_shard not reachable for bots at (288.0 46.0 -40.0) > >> item_armor_shard not reachable for bots at (352.0 46.0 -140.0) > >> ammo_blllets in solid at (384.0 -888.0 432.0) > >> ammo_lightning not reachable for bots at (1064.0 600.0 -28.0) > >> found 38 level items > >> ------------------------------------- > >> 24 bots parsed > >> 51 arenas parsed > >> AAS initialized. > >> ----------------------------------- > >> ^1Error: file bots/default_c.c, line 24: file charsh" not found > >> ^3Warning: couldn't find skill 1 in bots/default_c.c > >> ^1Error: file bots/default_c.c, line 24: file charsh" not found > >> ^1Error: file bots/default_c.c, line 24: file charsh" not found > >> ^1Error: file bots/default_c.c, line 24: file charsh" not found > >> ^3Warning: couldn't load any skill from bots/default_c.c > >> ^1Error: file bots/skelebot_c.c, line 24: file charsh" not found > >> ^3Warning: couldn't find skill 1 in bots/skelebot_c.c > >> ^1Error: file bots/default_c.c, line 24: file charsh" not found > >> ^1Error: file bots/skelebot_c.c, line 24: file charsh" not found > >> ^1Error: file bots/default_c.c, line 24: file charsh" not found > >> ^3Warning: couldn't load any skill from bots/skelebot_c.c > >> ^1Fatal: couldn't load skill 3.000000 from bots/skelebot_c.c > >> RE_Shutdown( 0 ) > >> ----- R_Init ----- > >> > >> GL_VENDOR: X.Org > >> GL_RENDERER: Gallium 0.4 on AMD RV635 > >> GL_VERSION: 2.1 Mesa 7.11.2 > >> GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra > >> GL_EXT_blend_color GL_EXT_blend_logic_op GL_EXT_blend_minmax > >> GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset > >> GL_EXT_subtexture > >> GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array > >> GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip > >> GL_ARB_point_parameters GL_EXT_draw_range_elements > >> GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal > >> GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp > >> GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp > >> GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB > >> GL_ARB_multitexture GL_EXT_framebuffer_sRGB > >> GL_IBM_multimode_draw_arrays > >> GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map > >> GL_ARB_texture_env_add GL_ARB_transpose_matrix > >> GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays > >> GL_EXT_secondary_color GL_EXT_texture_env_add > >> GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias > >> GL_INGR_blend_func_separate GL_NV_blend_square > >> GL_NV_light_max_exponent > >> GL_NV_texgen_reflection GL_NV_texture_env_combine4 > >> GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp > >> GL_ARB_texture_compression > >> GL_EXT_framebuffer_object GL_EXT_texture_env_dot3 GL_MESA_window_pos > >> GL_NV_packed_depth_stencil GL_NV_texture_rectangle > >> GL_ARB_depth_texture > >> GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine > >> GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 > >> GL_ARB_texture_mirrored_repeat GL_ARB_window_pos > >> GL_EXT_stencil_two_side > >> GL_EXT_texture_cube_map GL_NV_depth_clamp GL_APPLE_packed_pixels > >> GL_APPLE_vertex_array_object GL_ARB_draw_buffers > >> GL_ARB_fragment_program > >> GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program > >> GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 > >> GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap > >> GL_MESA_pack_invert GL_ARB_depth_clamp GL_ARB_fragment_program_shadow > >> GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite > >> GL_ARB_shading_language_100 GL_ARB_sync > >> GL_ARB_texture_non_power_of_two > >> GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate > >> GL_EXT_blend_equation_separate GL_OES_read_format > >> GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object > >> GL_ARB_texture_compression_rgtc GL_ARB_texture_float > >> GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc > >> GL_EXT_packed_float GL_EXT_pixel_buffer_object > >> GL_EXT_texture_compression_rgtc > >> GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle > >> GL_EXT_texture_sRGB > >> GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object > >> GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample > >> GL_EXT_packed_depth_stencil > >> GL_ARB_vertex_array_object GL_ATI_separate_stencil > >> GL_ATI_texture_mirror_once GL_EXT_draw_buffers2 > >> GL_EXT_gpu_program_parameters > >> GL_EXT_texture_compression_latc GL_EXT_texture_env_combine > >> GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image > >> GL_ARB_copy_buffer GL_ARB_half_float_vertex GL_ARB_instanced_arrays > >> GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle > >> GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects > >> GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra > >> GL_NV_conditional_render GL_AMD_draw_buffers_blend > >> GL_AMD_shader_stencil_export GL_ARB_draw_buffers_blend > >> GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location > >> GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex > >> GL_ARB_sampler_objects GL_ARB_seamless_cube_map > >> GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod > >> GL_EXT_provoking_vertex GL_EXT_texture_snorm > >> GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_robustness > >> GL_MAX_TEXTURE_SIZE: 8192 > >> GL_MAX_TEXTURE_UNITS_ARB: 8 > >> > >> PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits) > >> MODE: 4, 800 x 600 fullscreen hz:N/A > >> GAMMA: hardware w/ 0 overbright bits > >> rendering primitives: single glDrawElements > >> texturemode: GL_LINEAR_MIPMAP_NEAREST > >> picmip: 2 > >> texture bits: 0 > >> multitexture: enabled > >> compiled vertex arrays: enabled > >> texenv add: enabled > >> compressed textures: disabled > >> Initializing Shaders > >> ----- finished R_Init ----- > >> Loading vm file vm/ui.qvm... > >> ...which has vmMagic VM_MAGIC_VER2 > >> Loading 1550 jump table targets > >> total 0, hsize 1021, zero 1021, min 0, max 0 > >> total 10042, hsize 1021, zero 2, min 0, max 30 > >> VM file ui compiled to 3203472 bytes of code (0x7f3101101000 - > >> 0x7f310140f190) compilation took 1.228075 seconds > >> ui loaded in 1450816 bytes on the hunk > >> 51 arenas parsed > >> 1 arenas ignored to make count divisible by 4 > >> 24 bots parsed > >> ^3WARNING: unknown blend mode 'gl_one_minus_dst_color' in shader > >> 'menuback_blueish', substituting GL_ONE > >> Loading vm file vm/cgame.qvm... > >> ...which has vmMagic VM_MAGIC_VER2 > >> Loading 1227 jump table targets > >> total 0, hsize 1021, zero 1021, min 0, max 0 > >> total 10889, hsize 1021, zero 1, min 0, max 29 > >> VM file cgame compiled to 4145957 bytes of code (0x7f3100426000 - > >> 0x7f310081a325) > >> compilation took 1.546457 seconds > >> cgame loaded in 4725504 bytes on the hunk > >> ^3WARNING: could not find sound/items/invul_activate.wav - using > >> default > >> ^3WARNING: could not find sound/items/invul_impact_01.wav - using > >> default ^3WARNING: could not find sound/items/invul_impact_02.wav - > >> using default ^3WARNING: could not find > >> sound/items/invul_impact_03.wav - using default ^3WARNING: could not > >> find sound/items/invul_juiced.wav - using default ^3WARNING: could > >> not find sound/items/cl_ammoregen.wav - using default ^3WARNING: > >> could not find sound/misc/windfly.wav - using default ^3WARNING: > >> could not find sound/weapons/nailgun/wnalimpd.wav - using default > >> ^3WARNING: could not find sound/weapons/vulcan/wvulimpd.wav - using > >> default ^3WARNING: could not find sound/weapons/vulcan/wvulimpl.wav - > >> using default ^3WARNING: could not find > >> sound/weapons/vulcan/wvulimpm.wav - using default ^3WARNING: could > >> not find sound/misc/yousuck.wav - using default stitched 0 LoD cracks > >> ...loaded 1353 faces, 77 meshes, 1 trisurfs, 0 flares > >> WARNING: reused image textures/flares/flarey.tga with mixed > >> glWrapClampMode parm Unknown extension for music/sonic6 > >> ^3WARNING: couldn't open music file music/sonic6 > >> CL_InitCGame: 4.36 seconds > >> 4 msec to draw all images > >> Com_TouchMemory: 0 msec > >> swish^7 entered the game > >> ]/quit > >> ----- Server Shutdown (Server quit) ----- > >> ==== ShutdownGame ==== > >> AAS shutdown. > >> --------------------------- > >> ----- CL_Shutdown ----- > >> Closing SDL audio device... > >> SDL audio device shut down. > >> RE_Shutdown( 1 ) > >> ----------------------- > >> --- > > > > No problems here, it run fine with bots (3) > > pacman -Qs openarena > > local/openarena 0.8.5-2 > > > > A violent, sexy, multiplayer first person shooter based on the > > ioquake3 engine> > > local/openarena-data 0.8.5-2 > > > > A violent, sexy, multiplayer first person shooter based on the > > ioquake3 engine (data files)> > > Perhaps something has alter files, you can try to reinstall them or/and > > remove your ~/.openarena directory. > > > > ++ > > It's the glibc shit again. I'm looking into it. Fixed now - thanks :) :) -- Divan Santana