On 05.12.2011 19:28, Laurent Carlier wrote: >> Hi All, >> >> I noticed that bots are no longer working in openarena since the last few >> months. It used to work about 6 months ago and I think the openarena packages >> haven't been updated, so perhaps it's a problem with the dependencies or some >> other packages that have been upgraded. >> >> Any one have an idea how to work around this? Moreover how to fix the openarena >> packages so it works again for everyone? Lastly should one file a bug on >> bugs.archlinux.org for a package that is found in the community repo? >> >> Output from an attempt to start a game with a bot: >> --- >> $ openarena >> ioq3+oa 1.35 linux-x86_64 Aug 10 2010 >> ----- FS_Startup ----- >> Current search path: >> /home/divan/.openarena/baseoa >> /usr/share/openarena/baseoa/pak6-patch085.pk3 (559 files) >> /usr/share/openarena/baseoa/pak6-misc.pk3 (229 files) >> /usr/share/openarena/baseoa/pak5-TA.pk3 (139 files) >> /usr/share/openarena/baseoa/pak4-textures.pk3 (1753 files) >> /usr/share/openarena/baseoa/pak2-players.pk3 (669 files) >> /usr/share/openarena/baseoa/pak2-players-mature.pk3 (231 files) >> /usr/share/openarena/baseoa/pak1-maps.pk3 (100 files) >> /usr/share/openarena/baseoa/pak0.pk3 (1042 files) >> /usr/share/openarena/baseoa >> >> ---------------------- >> 4722 files in pk3 files >> execing default.cfg >> execing q3config.cfg >> couldn't exec autoexec.cfg >> Hunk_Clear: reset the hunk ok >> ----- Client Initialization ----- >> ----- Initializing Renderer ---- >> ------------------------------- >> QKEY found. >> ----- Client Initialization Complete ----- >> ----- R_Init ----- >> SDL using driver "x11" >> Initializing OpenGL display >> Estimated display aspect: 1.600 >> ...setting mode 4: 800 600 >> Using 8/8/8 Color bits, 24 depth, 0 stencil display. >> Available modes: '1920x1200 1280x800 1440x900 1680x1050 720x480 1152x768 >> 1280x854 848x480 1280x720 1920x1080 640x480 800x600 1024x768 1280x960 >> 1400x1050 1600x1200 1280x1024' >> GL_RENDERER: Gallium 0.4 on AMD RV635 >> Initializing OpenGL extensions >> ...GL_EXT_texture_compression_s3tc not found >> ...GL_S3_s3tc not found >> ...using GL_EXT_texture_env_add >> ...using GL_ARB_multitexture >> ...using GL_EXT_compiled_vertex_array >> ...ignoring GL_EXT_texture_filter_anisotropic >> >> GL_VENDOR: X.Org >> GL_RENDERER: Gallium 0.4 on AMD RV635 >> GL_VERSION: 2.1 Mesa 7.11.2 >> GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color >> GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract >> GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture >> GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array >> GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters >> GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters >> GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp >> GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp >> GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB >> GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays >> GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add >> GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord >> GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add >> GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias >> GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent >> GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SUN_multi_draw_arrays >> GL_ARB_texture_border_clamp GL_ARB_texture_compression >> GL_EXT_framebuffer_object GL_EXT_texture_env_dot3 GL_MESA_window_pos >> GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture >> GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine >> GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 >> GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side >> GL_EXT_texture_cube_map GL_NV_depth_clamp GL_APPLE_packed_pixels >> GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program >> GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program >> GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 >> GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap >> GL_MESA_pack_invert GL_ARB_depth_clamp GL_ARB_fragment_program_shadow >> GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite >> GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two >> GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate >> GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float >> GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float >> GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float >> GL_EXT_pixel_buffer_object GL_EXT_texture_compression_rgtc >> GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB >> GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit >> GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil >> GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once >> GL_EXT_draw_buffers2 GL_EXT_gpu_program_parameters >> GL_EXT_texture_compression_latc GL_EXT_texture_env_combine >> GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image >> GL_ARB_copy_buffer GL_ARB_half_float_vertex GL_ARB_instanced_arrays >> GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle >> GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects GL_EXT_texture_swizzle >> GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_draw_buffers_blend >> GL_AMD_shader_stencil_export GL_ARB_draw_buffers_blend >> GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location >> GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex >> GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export >> GL_ARB_shader_texture_lod GL_EXT_provoking_vertex GL_EXT_texture_snorm >> GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_robustness >> GL_MAX_TEXTURE_SIZE: 8192 >> GL_MAX_TEXTURE_UNITS_ARB: 8 >> >> PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits) >> MODE: 4, 800 x 600 fullscreen hz:N/A >> GAMMA: hardware w/ 0 overbright bits >> rendering primitives: single glDrawElements >> texturemode: GL_LINEAR_MIPMAP_NEAREST >> picmip: 2 >> texture bits: 0 >> multitexture: enabled >> compiled vertex arrays: enabled >> texenv add: enabled >> compressed textures: disabled >> Initializing Shaders >> ----- finished R_Init ----- >> ------ Initializing Sound ------ >> Loading "libopenal.so.0"... >> Failed to load library: "libopenal.so.0". >> SDL_Init( SDL_INIT_AUDIO )... OK >> SDL audio driver is "pulse". >> SDL_AudioSpec: >> Format: AUDIO_S16LSB >> Freq: 22050 >> Samples: 256 >> Channels: 2 >> Starting SDL audio callback... >> SDL audio initialized. >> ----- Sound Info ----- >> 1 stereo >> 8192 samples >> 16 samplebits >> 1 submission_chunk >> 22050 speed >> 0x4115ad0 dma buffer >> No background file. >> ---------------------- >> Sound initialization successful. >> -------------------------------- >> Sound memory manager started >> Loading vm file vm/ui.qvm... >> ...which has vmMagic VM_MAGIC_VER2 >> Loading 1550 jump table targets >> total 0, hsize 1021, zero 1021, min 0, max 0 >> total 10042, hsize 1021, zero 2, min 0, max 30 >> VM file ui compiled to 3203472 bytes of code (0x7f3101101000 - 0x7f310140f190) >> compilation took 1.294864 seconds >> ui loaded in 1450816 bytes on the hunk >> 51 arenas parsed >> 1 arenas ignored to make count divisible by 4 >> 24 bots parsed >> ^3WARNING: unknown blend mode 'gl_one_minus_dst_color' in shader >> 'menuback_blueish', substituting GL_ONE >> --- Common Initialization Complete --- >> IP: 127.0.0.1 >> IP: 192.168.77.6 >> Opening IP6 socket: [::]:27960 >> WARNING: NET_IP6Socket: socket: Address family not supported by protocol >> WARNING: Couldn't bind to a v6 ip address. >> Opening IP socket: 0.0.0.0:27960 >> Scanning for servers on the local network... >> ------ Server Initialization ------ >> Server: slimefac >> RE_Shutdown( 0 ) >> Hunk_Clear: reset the hunk ok >> ----- R_Init ----- >> >> GL_VENDOR: X.Org >> GL_RENDERER: Gallium 0.4 on AMD RV635 >> GL_VERSION: 2.1 Mesa 7.11.2 >> GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color >> GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract >> GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture >> GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array >> GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters >> GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters >> GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp >> GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp >> GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB >> GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays >> GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add >> GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord >> GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add >> GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias >> GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent >> GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SUN_multi_draw_arrays >> GL_ARB_texture_border_clamp GL_ARB_texture_compression >> GL_EXT_framebuffer_object GL_EXT_texture_env_dot3 GL_MESA_window_pos >> GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture >> GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine >> GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 >> GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side >> GL_EXT_texture_cube_map GL_NV_depth_clamp GL_APPLE_packed_pixels >> GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program >> GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program >> GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 >> GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap >> GL_MESA_pack_invert GL_ARB_depth_clamp GL_ARB_fragment_program_shadow >> GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite >> GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two >> GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate >> GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float >> GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float >> GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float >> GL_EXT_pixel_buffer_object GL_EXT_texture_compression_rgtc >> GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB >> GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit >> GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil >> GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once >> GL_EXT_draw_buffers2 GL_EXT_gpu_program_parameters >> GL_EXT_texture_compression_latc GL_EXT_texture_env_combine >> GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image >> GL_ARB_copy_buffer GL_ARB_half_float_vertex GL_ARB_instanced_arrays >> GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle >> GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects GL_EXT_texture_swizzle >> GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_draw_buffers_blend >> GL_AMD_shader_stencil_export GL_ARB_draw_buffers_blend >> GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location >> GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex >> GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export >> GL_ARB_shader_texture_lod GL_EXT_provoking_vertex GL_EXT_texture_snorm >> GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_robustness >> GL_MAX_TEXTURE_SIZE: 8192 >> GL_MAX_TEXTURE_UNITS_ARB: 8 >> >> PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits) >> MODE: 4, 800 x 600 fullscreen hz:N/A >> GAMMA: hardware w/ 0 overbright bits >> rendering primitives: single glDrawElements >> texturemode: GL_LINEAR_MIPMAP_NEAREST >> picmip: 2 >> texture bits: 0 >> multitexture: enabled >> compiled vertex arrays: enabled >> texenv add: enabled >> compressed textures: disabled >> Initializing Shaders >> ----- finished R_Init ----- >> ----- FS_Startup ----- >> Current search path: >> /home/divan/.openarena/baseoa >> /usr/share/openarena/baseoa/pak6-patch085.pk3 (559 files) >> /usr/share/openarena/baseoa/pak6-misc.pk3 (229 files) >> /usr/share/openarena/baseoa/pak5-TA.pk3 (139 files) >> /usr/share/openarena/baseoa/pak4-textures.pk3 (1753 files) >> /usr/share/openarena/baseoa/pak2-players.pk3 (669 files) >> /usr/share/openarena/baseoa/pak2-players-mature.pk3 (231 files) >> /usr/share/openarena/baseoa/pak1-maps.pk3 (100 files) >> /usr/share/openarena/baseoa/pak0.pk3 (1042 files) >> /usr/share/openarena/baseoa >> >> ---------------------- >> 9444 files in pk3 files >> Loading vm file vm/qagame.qvm... >> ...which has vmMagic VM_MAGIC_VER2 >> Loading 1564 jump table targets >> total 0, hsize 1021, zero 1021, min 0, max 0 >> total 23318, hsize 1021, zero 0, min 4, max 48 >> VM file qagame compiled to 7198928 bytes of code (0x7f310081b000 - >> 0x7f3100ef88d0) >> compilation took 2.708817 seconds >> qagame loaded in 3000544 bytes on the hunk >> ------- Game Initialization ------- >> gamename: baseoa >> gamedate: Jan 3 2010 >> ^3!readconfig: ^7could not open admin config file admin.dat >> Sprees/Kills: loaded 1 killing sprees, 0 death sprees, and 0 multikills. >> 0 teams with 0 entities >> 17 items registered >> ----------------------------------- >> ------- BotLib Initialization ------- >> loaded weapons.c >> loaded items.c >> loaded syn.c >> loaded rnd.c >> ^1Error: file match.c, line 24: file matchh" not found >> loaded match.c >> loaded rchat.c >> ------------ Map Loading ------------ >> trying to load maps/slimefac.aas >> loaded maps/slimefac.aas >> item_eaalth in solid at (608.0 -566.0 184.0) >> item_eaalth in solid at (480.0 -566.0 184.0) >> item_eaalth in solid at (800.0 -6.0 -40.0) >> item_eaalth not reachable for bots at (800.0 -6.0 -40.0) >> item_armor_shard not reachable for bots at (408.0 46.0 -140.0) >> item_armor_shard in solid at (288.0 46.0 -40.0) >> item_armor_shard not reachable for bots at (288.0 46.0 -40.0) >> item_armor_shard not reachable for bots at (352.0 46.0 -140.0) >> ammo_blllets in solid at (384.0 -888.0 432.0) >> ammo_lightning not reachable for bots at (1064.0 600.0 -28.0) >> found 38 level items >> ------------------------------------- >> 24 bots parsed >> 51 arenas parsed >> AAS initialized. >> ----------------------------------- >> ^1Error: file bots/default_c.c, line 24: file charsh" not found >> ^3Warning: couldn't find skill 1 in bots/default_c.c >> ^1Error: file bots/default_c.c, line 24: file charsh" not found >> ^1Error: file bots/default_c.c, line 24: file charsh" not found >> ^1Error: file bots/default_c.c, line 24: file charsh" not found >> ^3Warning: couldn't load any skill from bots/default_c.c >> ^1Error: file bots/skelebot_c.c, line 24: file charsh" not found >> ^3Warning: couldn't find skill 1 in bots/skelebot_c.c >> ^1Error: file bots/default_c.c, line 24: file charsh" not found >> ^1Error: file bots/skelebot_c.c, line 24: file charsh" not found >> ^1Error: file bots/default_c.c, line 24: file charsh" not found >> ^3Warning: couldn't load any skill from bots/skelebot_c.c >> ^1Fatal: couldn't load skill 3.000000 from bots/skelebot_c.c >> RE_Shutdown( 0 ) >> ----- R_Init ----- >> >> GL_VENDOR: X.Org >> GL_RENDERER: Gallium 0.4 on AMD RV635 >> GL_VERSION: 2.1 Mesa 7.11.2 >> GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color >> GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract >> GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture >> GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array >> GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters >> GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters >> GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp >> GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp >> GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB >> GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays >> GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add >> GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord >> GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add >> GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias >> GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent >> GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SUN_multi_draw_arrays >> GL_ARB_texture_border_clamp GL_ARB_texture_compression >> GL_EXT_framebuffer_object GL_EXT_texture_env_dot3 GL_MESA_window_pos >> GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture >> GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine >> GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 >> GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side >> GL_EXT_texture_cube_map GL_NV_depth_clamp GL_APPLE_packed_pixels >> GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program >> GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program >> GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 >> GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap >> GL_MESA_pack_invert GL_ARB_depth_clamp GL_ARB_fragment_program_shadow >> GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite >> GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two >> GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate >> GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float >> GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float >> GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float >> GL_EXT_pixel_buffer_object GL_EXT_texture_compression_rgtc >> GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB >> GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit >> GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil >> GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once >> GL_EXT_draw_buffers2 GL_EXT_gpu_program_parameters >> GL_EXT_texture_compression_latc GL_EXT_texture_env_combine >> GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image >> GL_ARB_copy_buffer GL_ARB_half_float_vertex GL_ARB_instanced_arrays >> GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle >> GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects GL_EXT_texture_swizzle >> GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_draw_buffers_blend >> GL_AMD_shader_stencil_export GL_ARB_draw_buffers_blend >> GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location >> GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex >> GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export >> GL_ARB_shader_texture_lod GL_EXT_provoking_vertex GL_EXT_texture_snorm >> GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_robustness >> GL_MAX_TEXTURE_SIZE: 8192 >> GL_MAX_TEXTURE_UNITS_ARB: 8 >> >> PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits) >> MODE: 4, 800 x 600 fullscreen hz:N/A >> GAMMA: hardware w/ 0 overbright bits >> rendering primitives: single glDrawElements >> texturemode: GL_LINEAR_MIPMAP_NEAREST >> picmip: 2 >> texture bits: 0 >> multitexture: enabled >> compiled vertex arrays: enabled >> texenv add: enabled >> compressed textures: disabled >> Initializing Shaders >> ----- finished R_Init ----- >> Loading vm file vm/ui.qvm... >> ...which has vmMagic VM_MAGIC_VER2 >> Loading 1550 jump table targets >> total 0, hsize 1021, zero 1021, min 0, max 0 >> total 10042, hsize 1021, zero 2, min 0, max 30 >> VM file ui compiled to 3203472 bytes of code (0x7f3101101000 - 0x7f310140f190) >> compilation took 1.228075 seconds >> ui loaded in 1450816 bytes on the hunk >> 51 arenas parsed >> 1 arenas ignored to make count divisible by 4 >> 24 bots parsed >> ^3WARNING: unknown blend mode 'gl_one_minus_dst_color' in shader >> 'menuback_blueish', substituting GL_ONE >> Loading vm file vm/cgame.qvm... >> ...which has vmMagic VM_MAGIC_VER2 >> Loading 1227 jump table targets >> total 0, hsize 1021, zero 1021, min 0, max 0 >> total 10889, hsize 1021, zero 1, min 0, max 29 >> VM file cgame compiled to 4145957 bytes of code (0x7f3100426000 - >> 0x7f310081a325) >> compilation took 1.546457 seconds >> cgame loaded in 4725504 bytes on the hunk >> ^3WARNING: could not find sound/items/invul_activate.wav - using default >> ^3WARNING: could not find sound/items/invul_impact_01.wav - using default >> ^3WARNING: could not find sound/items/invul_impact_02.wav - using default >> ^3WARNING: could not find sound/items/invul_impact_03.wav - using default >> ^3WARNING: could not find sound/items/invul_juiced.wav - using default >> ^3WARNING: could not find sound/items/cl_ammoregen.wav - using default >> ^3WARNING: could not find sound/misc/windfly.wav - using default >> ^3WARNING: could not find sound/weapons/nailgun/wnalimpd.wav - using default >> ^3WARNING: could not find sound/weapons/vulcan/wvulimpd.wav - using default >> ^3WARNING: could not find sound/weapons/vulcan/wvulimpl.wav - using default >> ^3WARNING: could not find sound/weapons/vulcan/wvulimpm.wav - using default >> ^3WARNING: could not find sound/misc/yousuck.wav - using default >> stitched 0 LoD cracks >> ...loaded 1353 faces, 77 meshes, 1 trisurfs, 0 flares >> WARNING: reused image textures/flares/flarey.tga with mixed glWrapClampMode parm >> Unknown extension for music/sonic6 >> ^3WARNING: couldn't open music file music/sonic6 >> CL_InitCGame: 4.36 seconds >> 4 msec to draw all images >> Com_TouchMemory: 0 msec >> swish^7 entered the game >> ]/quit >> ----- Server Shutdown (Server quit) ----- >> ==== ShutdownGame ==== >> AAS shutdown. >> --------------------------- >> ----- CL_Shutdown ----- >> Closing SDL audio device... >> SDL audio device shut down. >> RE_Shutdown( 1 ) >> ----------------------- >> --- >> >> > No problems here, it run fine with bots (3) > pacman -Qs openarena > local/openarena 0.8.5-2 > A violent, sexy, multiplayer first person shooter based on the ioquake3 engine > local/openarena-data 0.8.5-2 > A violent, sexy, multiplayer first person shooter based on the ioquake3 engine (data files) > > Perhaps something has alter files, you can try to reinstall them or/and remove your ~/.openarena directory. > > ++ > It's the glibc shit again. I'm looking into it.