Re: bots no longer work in openarena

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> Hi All,
> 
> I noticed that bots are no longer working in openarena since the last few 
> months. It used to work about 6 months ago and I think the openarena packages 
> haven't been updated, so perhaps it's a problem with the dependencies or some 
> other packages that have been upgraded.
> 
> Any one have an idea how to work around this? Moreover how to fix the openarena 
> packages so it works again for everyone? Lastly should one file a bug on 
> bugs.archlinux.org for a package that is found in the community repo?
> 
> Output from an attempt to start a game with a bot:
> ---
> $ openarena
> ioq3+oa 1.35 linux-x86_64 Aug 10 2010
> ----- FS_Startup -----
> Current search path:
> /home/divan/.openarena/baseoa
> /usr/share/openarena/baseoa/pak6-patch085.pk3 (559 files)
> /usr/share/openarena/baseoa/pak6-misc.pk3 (229 files)
> /usr/share/openarena/baseoa/pak5-TA.pk3 (139 files)
> /usr/share/openarena/baseoa/pak4-textures.pk3 (1753 files)
> /usr/share/openarena/baseoa/pak2-players.pk3 (669 files)
> /usr/share/openarena/baseoa/pak2-players-mature.pk3 (231 files)
> /usr/share/openarena/baseoa/pak1-maps.pk3 (100 files)
> /usr/share/openarena/baseoa/pak0.pk3 (1042 files)
> /usr/share/openarena/baseoa
> 
> ----------------------
> 4722 files in pk3 files
> execing default.cfg
> execing q3config.cfg
> couldn't exec autoexec.cfg
> Hunk_Clear: reset the hunk ok
> ----- Client Initialization -----
> ----- Initializing Renderer ----
> -------------------------------
> QKEY found.
> ----- Client Initialization Complete -----
> ----- R_Init -----
> SDL using driver "x11"
> Initializing OpenGL display
> Estimated display aspect: 1.600
> ...setting mode 4: 800 600
> Using 8/8/8 Color bits, 24 depth, 0 stencil display.
> Available modes: '1920x1200 1280x800 1440x900 1680x1050 720x480 1152x768 
> 1280x854 848x480 1280x720 1920x1080 640x480 800x600 1024x768 1280x960 
> 1400x1050 1600x1200 1280x1024'                                                             
> GL_RENDERER: Gallium 0.4 on AMD RV635                                                                                
> Initializing OpenGL extensions                                                                                       
> ...GL_EXT_texture_compression_s3tc not found                                                                         
> ...GL_S3_s3tc not found                                                                                              
> ...using GL_EXT_texture_env_add                                                                                      
> ...using GL_ARB_multitexture                                                                                         
> ...using GL_EXT_compiled_vertex_array                                                                                
> ...ignoring GL_EXT_texture_filter_anisotropic                                                                        
>                                                                                                                      
> GL_VENDOR: X.Org                                                                                                     
> GL_RENDERER: Gallium 0.4 on AMD RV635                                                                                
> GL_VERSION: 2.1 Mesa 7.11.2                                                                                          
> GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color 
> GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract 
> GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture 
> GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array 
> GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters 
> GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters 
> GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp 
> GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp 
> GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB 
> GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays 
> GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add 
> GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord 
> GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add 
> GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias 
> GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent 
> GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SUN_multi_draw_arrays 
> GL_ARB_texture_border_clamp GL_ARB_texture_compression 
> GL_EXT_framebuffer_object GL_EXT_texture_env_dot3 GL_MESA_window_pos 
> GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture 
> GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine 
> GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 
> GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side 
> GL_EXT_texture_cube_map GL_NV_depth_clamp GL_APPLE_packed_pixels 
> GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program 
> GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program 
> GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 
> GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap 
> GL_MESA_pack_invert GL_ARB_depth_clamp GL_ARB_fragment_program_shadow 
> GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite 
> GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two 
> GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate 
> GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float 
> GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float 
> GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float 
> GL_EXT_pixel_buffer_object GL_EXT_texture_compression_rgtc 
> GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB 
> GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit 
> GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil 
> GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once 
> GL_EXT_draw_buffers2 GL_EXT_gpu_program_parameters 
> GL_EXT_texture_compression_latc GL_EXT_texture_env_combine 
> GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image 
> GL_ARB_copy_buffer GL_ARB_half_float_vertex GL_ARB_instanced_arrays 
> GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle 
> GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects GL_EXT_texture_swizzle 
> GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_draw_buffers_blend 
> GL_AMD_shader_stencil_export GL_ARB_draw_buffers_blend 
> GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location 
> GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex 
> GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export 
> GL_ARB_shader_texture_lod GL_EXT_provoking_vertex GL_EXT_texture_snorm 
> GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_robustness 
> GL_MAX_TEXTURE_SIZE: 8192
> GL_MAX_TEXTURE_UNITS_ARB: 8
> 
> PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
> MODE: 4, 800 x 600 fullscreen hz:N/A
> GAMMA: hardware w/ 0 overbright bits
> rendering primitives: single glDrawElements
> texturemode: GL_LINEAR_MIPMAP_NEAREST
> picmip: 2
> texture bits: 0
> multitexture: enabled
> compiled vertex arrays: enabled
> texenv add: enabled
> compressed textures: disabled
> Initializing Shaders
> ----- finished R_Init -----
> ------ Initializing Sound ------
> Loading "libopenal.so.0"...
> Failed to load library: "libopenal.so.0".
> SDL_Init( SDL_INIT_AUDIO )... OK
> SDL audio driver is "pulse".
> SDL_AudioSpec:
>   Format:   AUDIO_S16LSB
>   Freq:     22050
>   Samples:  256
>   Channels: 2
> Starting SDL audio callback...
> SDL audio initialized.
> ----- Sound Info -----
>     1 stereo
>  8192 samples
>    16 samplebits
>     1 submission_chunk
> 22050 speed
> 0x4115ad0 dma buffer
> No background file.
> ----------------------
> Sound initialization successful.
> --------------------------------
> Sound memory manager started
> Loading vm file vm/ui.qvm...
> ...which has vmMagic VM_MAGIC_VER2
> Loading 1550 jump table targets
> total 0, hsize 1021, zero 1021, min 0, max 0
> total 10042, hsize 1021, zero 2, min 0, max 30
> VM file ui compiled to 3203472 bytes of code (0x7f3101101000 - 0x7f310140f190)
> compilation took 1.294864 seconds
> ui loaded in 1450816 bytes on the hunk
> 51 arenas parsed
> 1 arenas ignored to make count divisible by 4
> 24 bots parsed
> ^3WARNING: unknown blend mode 'gl_one_minus_dst_color' in shader 
> 'menuback_blueish', substituting GL_ONE
> --- Common Initialization Complete ---
> IP: 127.0.0.1
> IP: 192.168.77.6
> Opening IP6 socket: [::]:27960
> WARNING: NET_IP6Socket: socket: Address family not supported by protocol
> WARNING: Couldn't bind to a v6 ip address.
> Opening IP socket: 0.0.0.0:27960
> Scanning for servers on the local network...
> ------ Server Initialization ------
> Server: slimefac
> RE_Shutdown( 0 )
> Hunk_Clear: reset the hunk ok
> ----- R_Init -----
> 
> GL_VENDOR: X.Org
> GL_RENDERER: Gallium 0.4 on AMD RV635
> GL_VERSION: 2.1 Mesa 7.11.2
> GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color 
> GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract 
> GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture 
> GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array 
> GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters 
> GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters 
> GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp 
> GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp 
> GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB 
> GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays 
> GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add 
> GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord 
> GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add 
> GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias 
> GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent 
> GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SUN_multi_draw_arrays 
> GL_ARB_texture_border_clamp GL_ARB_texture_compression 
> GL_EXT_framebuffer_object GL_EXT_texture_env_dot3 GL_MESA_window_pos 
> GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture 
> GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine 
> GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 
> GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side 
> GL_EXT_texture_cube_map GL_NV_depth_clamp GL_APPLE_packed_pixels 
> GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program 
> GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program 
> GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 
> GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap 
> GL_MESA_pack_invert GL_ARB_depth_clamp GL_ARB_fragment_program_shadow 
> GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite 
> GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two 
> GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate 
> GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float 
> GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float 
> GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float 
> GL_EXT_pixel_buffer_object GL_EXT_texture_compression_rgtc 
> GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB 
> GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit 
> GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil 
> GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once 
> GL_EXT_draw_buffers2 GL_EXT_gpu_program_parameters 
> GL_EXT_texture_compression_latc GL_EXT_texture_env_combine 
> GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image 
> GL_ARB_copy_buffer GL_ARB_half_float_vertex GL_ARB_instanced_arrays 
> GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle 
> GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects GL_EXT_texture_swizzle 
> GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_draw_buffers_blend 
> GL_AMD_shader_stencil_export GL_ARB_draw_buffers_blend 
> GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location 
> GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex 
> GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export 
> GL_ARB_shader_texture_lod GL_EXT_provoking_vertex GL_EXT_texture_snorm 
> GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_robustness 
> GL_MAX_TEXTURE_SIZE: 8192
> GL_MAX_TEXTURE_UNITS_ARB: 8
> 
> PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
> MODE: 4, 800 x 600 fullscreen hz:N/A
> GAMMA: hardware w/ 0 overbright bits
> rendering primitives: single glDrawElements
> texturemode: GL_LINEAR_MIPMAP_NEAREST
> picmip: 2
> texture bits: 0
> multitexture: enabled
> compiled vertex arrays: enabled
> texenv add: enabled
> compressed textures: disabled
> Initializing Shaders
> ----- finished R_Init -----
> ----- FS_Startup -----
> Current search path:
> /home/divan/.openarena/baseoa
> /usr/share/openarena/baseoa/pak6-patch085.pk3 (559 files)
> /usr/share/openarena/baseoa/pak6-misc.pk3 (229 files)
> /usr/share/openarena/baseoa/pak5-TA.pk3 (139 files)
> /usr/share/openarena/baseoa/pak4-textures.pk3 (1753 files)
> /usr/share/openarena/baseoa/pak2-players.pk3 (669 files)
> /usr/share/openarena/baseoa/pak2-players-mature.pk3 (231 files)
> /usr/share/openarena/baseoa/pak1-maps.pk3 (100 files)
> /usr/share/openarena/baseoa/pak0.pk3 (1042 files)
> /usr/share/openarena/baseoa
> 
> ----------------------
> 9444 files in pk3 files
> Loading vm file vm/qagame.qvm...
> ...which has vmMagic VM_MAGIC_VER2
> Loading 1564 jump table targets
> total 0, hsize 1021, zero 1021, min 0, max 0
> total 23318, hsize 1021, zero 0, min 4, max 48
> VM file qagame compiled to 7198928 bytes of code (0x7f310081b000 - 
> 0x7f3100ef88d0)
> compilation took 2.708817 seconds
> qagame loaded in 3000544 bytes on the hunk
> ------- Game Initialization -------
> gamename: baseoa
> gamedate: Jan  3 2010
> ^3!readconfig: ^7could not open admin config file admin.dat
> Sprees/Kills: loaded 1 killing sprees, 0 death sprees, and 0 multikills.
> 0 teams with 0 entities
> 17 items registered
> -----------------------------------
> ------- BotLib Initialization -------
> loaded weapons.c
> loaded items.c
> loaded syn.c
> loaded rnd.c
> ^1Error: file match.c, line 24: file matchh" not found
> loaded match.c
> loaded rchat.c
> ------------ Map Loading ------------
> trying to load maps/slimefac.aas
> loaded maps/slimefac.aas
> item_eaalth in solid at (608.0 -566.0 184.0)
> item_eaalth in solid at (480.0 -566.0 184.0)
> item_eaalth in solid at (800.0 -6.0 -40.0)
> item_eaalth not reachable for bots at (800.0 -6.0 -40.0)
> item_armor_shard not reachable for bots at (408.0 46.0 -140.0)
> item_armor_shard in solid at (288.0 46.0 -40.0)
> item_armor_shard not reachable for bots at (288.0 46.0 -40.0)
> item_armor_shard not reachable for bots at (352.0 46.0 -140.0)
> ammo_blllets in solid at (384.0 -888.0 432.0)
> ammo_lightning not reachable for bots at (1064.0 600.0 -28.0)
> found 38 level items
> -------------------------------------
> 24 bots parsed
> 51 arenas parsed
> AAS initialized.
> -----------------------------------
> ^1Error: file bots/default_c.c, line 24: file charsh" not found
> ^3Warning: couldn't find skill 1 in bots/default_c.c
> ^1Error: file bots/default_c.c, line 24: file charsh" not found
> ^1Error: file bots/default_c.c, line 24: file charsh" not found
> ^1Error: file bots/default_c.c, line 24: file charsh" not found
> ^3Warning: couldn't load any skill from bots/default_c.c
> ^1Error: file bots/skelebot_c.c, line 24: file charsh" not found
> ^3Warning: couldn't find skill 1 in bots/skelebot_c.c
> ^1Error: file bots/default_c.c, line 24: file charsh" not found
> ^1Error: file bots/skelebot_c.c, line 24: file charsh" not found
> ^1Error: file bots/default_c.c, line 24: file charsh" not found
> ^3Warning: couldn't load any skill from bots/skelebot_c.c
> ^1Fatal: couldn't load skill 3.000000 from bots/skelebot_c.c
> RE_Shutdown( 0 )
> ----- R_Init -----
> 
> GL_VENDOR: X.Org
> GL_RENDERER: Gallium 0.4 on AMD RV635
> GL_VERSION: 2.1 Mesa 7.11.2
> GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color 
> GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract 
> GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture 
> GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array 
> GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters 
> GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters 
> GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp 
> GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp 
> GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB 
> GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays 
> GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add 
> GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord 
> GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add 
> GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias 
> GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent 
> GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SUN_multi_draw_arrays 
> GL_ARB_texture_border_clamp GL_ARB_texture_compression 
> GL_EXT_framebuffer_object GL_EXT_texture_env_dot3 GL_MESA_window_pos 
> GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture 
> GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine 
> GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 
> GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side 
> GL_EXT_texture_cube_map GL_NV_depth_clamp GL_APPLE_packed_pixels 
> GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program 
> GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program 
> GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 
> GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap 
> GL_MESA_pack_invert GL_ARB_depth_clamp GL_ARB_fragment_program_shadow 
> GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite 
> GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two 
> GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate 
> GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float 
> GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float 
> GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float 
> GL_EXT_pixel_buffer_object GL_EXT_texture_compression_rgtc 
> GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB 
> GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit 
> GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil 
> GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once 
> GL_EXT_draw_buffers2 GL_EXT_gpu_program_parameters 
> GL_EXT_texture_compression_latc GL_EXT_texture_env_combine 
> GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image 
> GL_ARB_copy_buffer GL_ARB_half_float_vertex GL_ARB_instanced_arrays 
> GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle 
> GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects GL_EXT_texture_swizzle 
> GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_draw_buffers_blend 
> GL_AMD_shader_stencil_export GL_ARB_draw_buffers_blend 
> GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location 
> GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex 
> GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export 
> GL_ARB_shader_texture_lod GL_EXT_provoking_vertex GL_EXT_texture_snorm 
> GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_robustness 
> GL_MAX_TEXTURE_SIZE: 8192
> GL_MAX_TEXTURE_UNITS_ARB: 8
> 
> PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
> MODE: 4, 800 x 600 fullscreen hz:N/A
> GAMMA: hardware w/ 0 overbright bits
> rendering primitives: single glDrawElements
> texturemode: GL_LINEAR_MIPMAP_NEAREST
> picmip: 2
> texture bits: 0
> multitexture: enabled
> compiled vertex arrays: enabled
> texenv add: enabled
> compressed textures: disabled
> Initializing Shaders
> ----- finished R_Init -----
> Loading vm file vm/ui.qvm...
> ...which has vmMagic VM_MAGIC_VER2
> Loading 1550 jump table targets
> total 0, hsize 1021, zero 1021, min 0, max 0
> total 10042, hsize 1021, zero 2, min 0, max 30
> VM file ui compiled to 3203472 bytes of code (0x7f3101101000 - 0x7f310140f190)
> compilation took 1.228075 seconds
> ui loaded in 1450816 bytes on the hunk
> 51 arenas parsed
> 1 arenas ignored to make count divisible by 4
> 24 bots parsed
> ^3WARNING: unknown blend mode 'gl_one_minus_dst_color' in shader 
> 'menuback_blueish', substituting GL_ONE
> Loading vm file vm/cgame.qvm...
> ...which has vmMagic VM_MAGIC_VER2
> Loading 1227 jump table targets
> total 0, hsize 1021, zero 1021, min 0, max 0
> total 10889, hsize 1021, zero 1, min 0, max 29
> VM file cgame compiled to 4145957 bytes of code (0x7f3100426000 - 
> 0x7f310081a325)
> compilation took 1.546457 seconds
> cgame loaded in 4725504 bytes on the hunk
> ^3WARNING: could not find sound/items/invul_activate.wav - using default
> ^3WARNING: could not find sound/items/invul_impact_01.wav - using default
> ^3WARNING: could not find sound/items/invul_impact_02.wav - using default
> ^3WARNING: could not find sound/items/invul_impact_03.wav - using default
> ^3WARNING: could not find sound/items/invul_juiced.wav - using default
> ^3WARNING: could not find sound/items/cl_ammoregen.wav - using default
> ^3WARNING: could not find sound/misc/windfly.wav - using default
> ^3WARNING: could not find sound/weapons/nailgun/wnalimpd.wav - using default
> ^3WARNING: could not find sound/weapons/vulcan/wvulimpd.wav - using default
> ^3WARNING: could not find sound/weapons/vulcan/wvulimpl.wav - using default
> ^3WARNING: could not find sound/weapons/vulcan/wvulimpm.wav - using default
> ^3WARNING: could not find sound/misc/yousuck.wav - using default
> stitched 0 LoD cracks
> ...loaded 1353 faces, 77 meshes, 1 trisurfs, 0 flares
> WARNING: reused image textures/flares/flarey.tga with mixed glWrapClampMode parm
> Unknown extension for music/sonic6
> ^3WARNING: couldn't open music file music/sonic6
> CL_InitCGame:  4.36 seconds
> 4 msec to draw all images
> Com_TouchMemory: 0 msec
> swish^7 entered the game
> ]/quit
> ----- Server Shutdown (Server quit) -----
> ==== ShutdownGame ====
> AAS shutdown.
> ---------------------------
> ----- CL_Shutdown -----
> Closing SDL audio device...
> SDL audio device shut down.
> RE_Shutdown( 1 )
> -----------------------
> ---
> 
> 

No problems here, it run fine with bots (3)
pacman -Qs openarena
local/openarena 0.8.5-2
    A violent, sexy, multiplayer first person shooter based on the ioquake3 engine
local/openarena-data 0.8.5-2
    A violent, sexy, multiplayer first person shooter based on the ioquake3 engine (data files)

Perhaps something has alter files, you can try to reinstall them or/and remove your ~/.openarena directory.

++



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