> Hi All, > > I noticed that bots are no longer working in openarena since the last few > months. It used to work about 6 months ago and I think the openarena packages > haven't been updated, so perhaps it's a problem with the dependencies or some > other packages that have been upgraded. > > Any one have an idea how to work around this? Moreover how to fix the openarena > packages so it works again for everyone? Lastly should one file a bug on > bugs.archlinux.org for a package that is found in the community repo? > > Output from an attempt to start a game with a bot: > --- > $ openarena > ioq3+oa 1.35 linux-x86_64 Aug 10 2010 > ----- FS_Startup ----- > Current search path: > /home/divan/.openarena/baseoa > /usr/share/openarena/baseoa/pak6-patch085.pk3 (559 files) > /usr/share/openarena/baseoa/pak6-misc.pk3 (229 files) > /usr/share/openarena/baseoa/pak5-TA.pk3 (139 files) > /usr/share/openarena/baseoa/pak4-textures.pk3 (1753 files) > /usr/share/openarena/baseoa/pak2-players.pk3 (669 files) > /usr/share/openarena/baseoa/pak2-players-mature.pk3 (231 files) > /usr/share/openarena/baseoa/pak1-maps.pk3 (100 files) > /usr/share/openarena/baseoa/pak0.pk3 (1042 files) > /usr/share/openarena/baseoa > > ---------------------- > 4722 files in pk3 files > execing default.cfg > execing q3config.cfg > couldn't exec autoexec.cfg > Hunk_Clear: reset the hunk ok > ----- Client Initialization ----- > ----- Initializing Renderer ---- > ------------------------------- > QKEY found. > ----- Client Initialization Complete ----- > ----- R_Init ----- > SDL using driver "x11" > Initializing OpenGL display > Estimated display aspect: 1.600 > ...setting mode 4: 800 600 > Using 8/8/8 Color bits, 24 depth, 0 stencil display. > Available modes: '1920x1200 1280x800 1440x900 1680x1050 720x480 1152x768 > 1280x854 848x480 1280x720 1920x1080 640x480 800x600 1024x768 1280x960 > 1400x1050 1600x1200 1280x1024' > GL_RENDERER: Gallium 0.4 on AMD RV635 > Initializing OpenGL extensions > ...GL_EXT_texture_compression_s3tc not found > ...GL_S3_s3tc not found > ...using GL_EXT_texture_env_add > ...using GL_ARB_multitexture > ...using GL_EXT_compiled_vertex_array > ...ignoring GL_EXT_texture_filter_anisotropic > > GL_VENDOR: X.Org > GL_RENDERER: Gallium 0.4 on AMD RV635 > GL_VERSION: 2.1 Mesa 7.11.2 > GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color > GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract > GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture > GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array > GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters > GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters > GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp > GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp > GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB > GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays > GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add > GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord > GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add > GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias > GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent > GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SUN_multi_draw_arrays > GL_ARB_texture_border_clamp GL_ARB_texture_compression > GL_EXT_framebuffer_object GL_EXT_texture_env_dot3 GL_MESA_window_pos > GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture > GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine > GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 > GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side > GL_EXT_texture_cube_map GL_NV_depth_clamp GL_APPLE_packed_pixels > GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program > GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program > GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 > GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap > GL_MESA_pack_invert GL_ARB_depth_clamp GL_ARB_fragment_program_shadow > GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite > GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two > GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate > GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float > GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float > GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float > GL_EXT_pixel_buffer_object GL_EXT_texture_compression_rgtc > GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB > GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit > GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil > GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once > GL_EXT_draw_buffers2 GL_EXT_gpu_program_parameters > GL_EXT_texture_compression_latc GL_EXT_texture_env_combine > GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image > GL_ARB_copy_buffer GL_ARB_half_float_vertex GL_ARB_instanced_arrays > GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle > GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects GL_EXT_texture_swizzle > GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_draw_buffers_blend > GL_AMD_shader_stencil_export GL_ARB_draw_buffers_blend > GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location > GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex > GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export > GL_ARB_shader_texture_lod GL_EXT_provoking_vertex GL_EXT_texture_snorm > GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_robustness > GL_MAX_TEXTURE_SIZE: 8192 > GL_MAX_TEXTURE_UNITS_ARB: 8 > > PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits) > MODE: 4, 800 x 600 fullscreen hz:N/A > GAMMA: hardware w/ 0 overbright bits > rendering primitives: single glDrawElements > texturemode: GL_LINEAR_MIPMAP_NEAREST > picmip: 2 > texture bits: 0 > multitexture: enabled > compiled vertex arrays: enabled > texenv add: enabled > compressed textures: disabled > Initializing Shaders > ----- finished R_Init ----- > ------ Initializing Sound ------ > Loading "libopenal.so.0"... > Failed to load library: "libopenal.so.0". > SDL_Init( SDL_INIT_AUDIO )... OK > SDL audio driver is "pulse". > SDL_AudioSpec: > Format: AUDIO_S16LSB > Freq: 22050 > Samples: 256 > Channels: 2 > Starting SDL audio callback... > SDL audio initialized. > ----- Sound Info ----- > 1 stereo > 8192 samples > 16 samplebits > 1 submission_chunk > 22050 speed > 0x4115ad0 dma buffer > No background file. > ---------------------- > Sound initialization successful. > -------------------------------- > Sound memory manager started > Loading vm file vm/ui.qvm... > ...which has vmMagic VM_MAGIC_VER2 > Loading 1550 jump table targets > total 0, hsize 1021, zero 1021, min 0, max 0 > total 10042, hsize 1021, zero 2, min 0, max 30 > VM file ui compiled to 3203472 bytes of code (0x7f3101101000 - 0x7f310140f190) > compilation took 1.294864 seconds > ui loaded in 1450816 bytes on the hunk > 51 arenas parsed > 1 arenas ignored to make count divisible by 4 > 24 bots parsed > ^3WARNING: unknown blend mode 'gl_one_minus_dst_color' in shader > 'menuback_blueish', substituting GL_ONE > --- Common Initialization Complete --- > IP: 127.0.0.1 > IP: 192.168.77.6 > Opening IP6 socket: [::]:27960 > WARNING: NET_IP6Socket: socket: Address family not supported by protocol > WARNING: Couldn't bind to a v6 ip address. > Opening IP socket: 0.0.0.0:27960 > Scanning for servers on the local network... > ------ Server Initialization ------ > Server: slimefac > RE_Shutdown( 0 ) > Hunk_Clear: reset the hunk ok > ----- R_Init ----- > > GL_VENDOR: X.Org > GL_RENDERER: Gallium 0.4 on AMD RV635 > GL_VERSION: 2.1 Mesa 7.11.2 > GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color > GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract > GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture > GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array > GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters > GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters > GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp > GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp > GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB > GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays > GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add > GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord > GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add > GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias > GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent > GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SUN_multi_draw_arrays > GL_ARB_texture_border_clamp GL_ARB_texture_compression > GL_EXT_framebuffer_object GL_EXT_texture_env_dot3 GL_MESA_window_pos > GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture > GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine > GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 > GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side > GL_EXT_texture_cube_map GL_NV_depth_clamp GL_APPLE_packed_pixels > GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program > GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program > GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 > GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap > GL_MESA_pack_invert GL_ARB_depth_clamp GL_ARB_fragment_program_shadow > GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite > GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two > GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate > GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float > GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float > GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float > GL_EXT_pixel_buffer_object GL_EXT_texture_compression_rgtc > GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB > GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit > GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil > GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once > GL_EXT_draw_buffers2 GL_EXT_gpu_program_parameters > GL_EXT_texture_compression_latc GL_EXT_texture_env_combine > GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image > GL_ARB_copy_buffer GL_ARB_half_float_vertex GL_ARB_instanced_arrays > GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle > GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects GL_EXT_texture_swizzle > GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_draw_buffers_blend > GL_AMD_shader_stencil_export GL_ARB_draw_buffers_blend > GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location > GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex > GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export > GL_ARB_shader_texture_lod GL_EXT_provoking_vertex GL_EXT_texture_snorm > GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_robustness > GL_MAX_TEXTURE_SIZE: 8192 > GL_MAX_TEXTURE_UNITS_ARB: 8 > > PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits) > MODE: 4, 800 x 600 fullscreen hz:N/A > GAMMA: hardware w/ 0 overbright bits > rendering primitives: single glDrawElements > texturemode: GL_LINEAR_MIPMAP_NEAREST > picmip: 2 > texture bits: 0 > multitexture: enabled > compiled vertex arrays: enabled > texenv add: enabled > compressed textures: disabled > Initializing Shaders > ----- finished R_Init ----- > ----- FS_Startup ----- > Current search path: > /home/divan/.openarena/baseoa > /usr/share/openarena/baseoa/pak6-patch085.pk3 (559 files) > /usr/share/openarena/baseoa/pak6-misc.pk3 (229 files) > /usr/share/openarena/baseoa/pak5-TA.pk3 (139 files) > /usr/share/openarena/baseoa/pak4-textures.pk3 (1753 files) > /usr/share/openarena/baseoa/pak2-players.pk3 (669 files) > /usr/share/openarena/baseoa/pak2-players-mature.pk3 (231 files) > /usr/share/openarena/baseoa/pak1-maps.pk3 (100 files) > /usr/share/openarena/baseoa/pak0.pk3 (1042 files) > /usr/share/openarena/baseoa > > ---------------------- > 9444 files in pk3 files > Loading vm file vm/qagame.qvm... > ...which has vmMagic VM_MAGIC_VER2 > Loading 1564 jump table targets > total 0, hsize 1021, zero 1021, min 0, max 0 > total 23318, hsize 1021, zero 0, min 4, max 48 > VM file qagame compiled to 7198928 bytes of code (0x7f310081b000 - > 0x7f3100ef88d0) > compilation took 2.708817 seconds > qagame loaded in 3000544 bytes on the hunk > ------- Game Initialization ------- > gamename: baseoa > gamedate: Jan 3 2010 > ^3!readconfig: ^7could not open admin config file admin.dat > Sprees/Kills: loaded 1 killing sprees, 0 death sprees, and 0 multikills. > 0 teams with 0 entities > 17 items registered > ----------------------------------- > ------- BotLib Initialization ------- > loaded weapons.c > loaded items.c > loaded syn.c > loaded rnd.c > ^1Error: file match.c, line 24: file matchh" not found > loaded match.c > loaded rchat.c > ------------ Map Loading ------------ > trying to load maps/slimefac.aas > loaded maps/slimefac.aas > item_eaalth in solid at (608.0 -566.0 184.0) > item_eaalth in solid at (480.0 -566.0 184.0) > item_eaalth in solid at (800.0 -6.0 -40.0) > item_eaalth not reachable for bots at (800.0 -6.0 -40.0) > item_armor_shard not reachable for bots at (408.0 46.0 -140.0) > item_armor_shard in solid at (288.0 46.0 -40.0) > item_armor_shard not reachable for bots at (288.0 46.0 -40.0) > item_armor_shard not reachable for bots at (352.0 46.0 -140.0) > ammo_blllets in solid at (384.0 -888.0 432.0) > ammo_lightning not reachable for bots at (1064.0 600.0 -28.0) > found 38 level items > ------------------------------------- > 24 bots parsed > 51 arenas parsed > AAS initialized. > ----------------------------------- > ^1Error: file bots/default_c.c, line 24: file charsh" not found > ^3Warning: couldn't find skill 1 in bots/default_c.c > ^1Error: file bots/default_c.c, line 24: file charsh" not found > ^1Error: file bots/default_c.c, line 24: file charsh" not found > ^1Error: file bots/default_c.c, line 24: file charsh" not found > ^3Warning: couldn't load any skill from bots/default_c.c > ^1Error: file bots/skelebot_c.c, line 24: file charsh" not found > ^3Warning: couldn't find skill 1 in bots/skelebot_c.c > ^1Error: file bots/default_c.c, line 24: file charsh" not found > ^1Error: file bots/skelebot_c.c, line 24: file charsh" not found > ^1Error: file bots/default_c.c, line 24: file charsh" not found > ^3Warning: couldn't load any skill from bots/skelebot_c.c > ^1Fatal: couldn't load skill 3.000000 from bots/skelebot_c.c > RE_Shutdown( 0 ) > ----- R_Init ----- > > GL_VENDOR: X.Org > GL_RENDERER: Gallium 0.4 on AMD RV635 > GL_VERSION: 2.1 Mesa 7.11.2 > GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color > GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract > GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture > GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array > GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters > GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters > GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp > GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp > GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB > GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays > GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add > GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord > GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add > GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias > GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent > GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SUN_multi_draw_arrays > GL_ARB_texture_border_clamp GL_ARB_texture_compression > GL_EXT_framebuffer_object GL_EXT_texture_env_dot3 GL_MESA_window_pos > GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture > GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine > GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 > GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side > GL_EXT_texture_cube_map GL_NV_depth_clamp GL_APPLE_packed_pixels > GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program > GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program > GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 > GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap > GL_MESA_pack_invert GL_ARB_depth_clamp GL_ARB_fragment_program_shadow > GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite > GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two > GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate > GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float > GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float > GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float > GL_EXT_pixel_buffer_object GL_EXT_texture_compression_rgtc > GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB > GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit > GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil > GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once > GL_EXT_draw_buffers2 GL_EXT_gpu_program_parameters > GL_EXT_texture_compression_latc GL_EXT_texture_env_combine > GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image > GL_ARB_copy_buffer GL_ARB_half_float_vertex GL_ARB_instanced_arrays > GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle > GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects GL_EXT_texture_swizzle > GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_draw_buffers_blend > GL_AMD_shader_stencil_export GL_ARB_draw_buffers_blend > GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location > GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex > GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export > GL_ARB_shader_texture_lod GL_EXT_provoking_vertex GL_EXT_texture_snorm > GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_robustness > GL_MAX_TEXTURE_SIZE: 8192 > GL_MAX_TEXTURE_UNITS_ARB: 8 > > PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits) > MODE: 4, 800 x 600 fullscreen hz:N/A > GAMMA: hardware w/ 0 overbright bits > rendering primitives: single glDrawElements > texturemode: GL_LINEAR_MIPMAP_NEAREST > picmip: 2 > texture bits: 0 > multitexture: enabled > compiled vertex arrays: enabled > texenv add: enabled > compressed textures: disabled > Initializing Shaders > ----- finished R_Init ----- > Loading vm file vm/ui.qvm... > ...which has vmMagic VM_MAGIC_VER2 > Loading 1550 jump table targets > total 0, hsize 1021, zero 1021, min 0, max 0 > total 10042, hsize 1021, zero 2, min 0, max 30 > VM file ui compiled to 3203472 bytes of code (0x7f3101101000 - 0x7f310140f190) > compilation took 1.228075 seconds > ui loaded in 1450816 bytes on the hunk > 51 arenas parsed > 1 arenas ignored to make count divisible by 4 > 24 bots parsed > ^3WARNING: unknown blend mode 'gl_one_minus_dst_color' in shader > 'menuback_blueish', substituting GL_ONE > Loading vm file vm/cgame.qvm... > ...which has vmMagic VM_MAGIC_VER2 > Loading 1227 jump table targets > total 0, hsize 1021, zero 1021, min 0, max 0 > total 10889, hsize 1021, zero 1, min 0, max 29 > VM file cgame compiled to 4145957 bytes of code (0x7f3100426000 - > 0x7f310081a325) > compilation took 1.546457 seconds > cgame loaded in 4725504 bytes on the hunk > ^3WARNING: could not find sound/items/invul_activate.wav - using default > ^3WARNING: could not find sound/items/invul_impact_01.wav - using default > ^3WARNING: could not find sound/items/invul_impact_02.wav - using default > ^3WARNING: could not find sound/items/invul_impact_03.wav - using default > ^3WARNING: could not find sound/items/invul_juiced.wav - using default > ^3WARNING: could not find sound/items/cl_ammoregen.wav - using default > ^3WARNING: could not find sound/misc/windfly.wav - using default > ^3WARNING: could not find sound/weapons/nailgun/wnalimpd.wav - using default > ^3WARNING: could not find sound/weapons/vulcan/wvulimpd.wav - using default > ^3WARNING: could not find sound/weapons/vulcan/wvulimpl.wav - using default > ^3WARNING: could not find sound/weapons/vulcan/wvulimpm.wav - using default > ^3WARNING: could not find sound/misc/yousuck.wav - using default > stitched 0 LoD cracks > ...loaded 1353 faces, 77 meshes, 1 trisurfs, 0 flares > WARNING: reused image textures/flares/flarey.tga with mixed glWrapClampMode parm > Unknown extension for music/sonic6 > ^3WARNING: couldn't open music file music/sonic6 > CL_InitCGame: 4.36 seconds > 4 msec to draw all images > Com_TouchMemory: 0 msec > swish^7 entered the game > ]/quit > ----- Server Shutdown (Server quit) ----- > ==== ShutdownGame ==== > AAS shutdown. > --------------------------- > ----- CL_Shutdown ----- > Closing SDL audio device... > SDL audio device shut down. > RE_Shutdown( 1 ) > ----------------------- > --- > > No problems here, it run fine with bots (3) pacman -Qs openarena local/openarena 0.8.5-2 A violent, sexy, multiplayer first person shooter based on the ioquake3 engine local/openarena-data 0.8.5-2 A violent, sexy, multiplayer first person shooter based on the ioquake3 engine (data files) Perhaps something has alter files, you can try to reinstall them or/and remove your ~/.openarena directory. ++