On 6/2/23 19:13, Pillai, Aurabindo wrote: > > AMD driver package also contains various firmware that could make a difference. I tried the firmware from amdgpu-dkms-firmware_1%3a5.18.13.50405-1577590.20.04_all.deb, it didn't help for either hang. I also tried the firmware from current linux-firmware Git, didn't help either. > We tried upstream stack (without any AMD packaged driver) on Ubuntu 22.04 on the same display that you reported the issue on, but couldn't reproduce the hang you're seeing (using a different steam game that uses the same framework). Maybe your custom gnome build could have affected the results too. I've been able to reproduce both hangs with a stock KDE Plasma 5.27 Wayland session as well. The older hang when starting the game can be avoided by disabling VRR in the KDE Plasma display settings, the newer hang with the program OTG patch cannot. I've been able to reproduce both hangs with a GNOME X11 session as well. So my custom mutter build doesn't affect the results. > Other than the game, is there any other workload that could trigger the hang? With the program OTG patch, just logging into a GNOME or KDE Plasma session does it (I previously thought it happened only when Steam Big Picture starts up, but then I noticed I couldn't see my GNOME session at all). Disabling FreeSync in the monitor's OSD menu avoids this hang. FWIW, I've verified that neither hang occurs with only the program OTG patch applied and the other two patches reverted. > We have a set of IGT tests you could try: Results attached. This is with all 3 problematic patches applied and FreeSync enabled in the monitor's OSD settings. -- Earthling Michel Dänzer | https://redhat.com Libre software enthusiast | Mesa and Xwayland developer
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igt-gpu-tools-results.tar.xz
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