Hi, This series does a bunch of things that I found necessary and useful for shader debugging on gfx11: * Fix a bunch of trivial gfx11/Navi3-specific issues like misidentifying the ASIC family * Enable wave scanning on gfx11 and fix some related issues * Cleanup a bunch of things around the "waves" panel in the GUI, e.g. fix the behavior of the waves tree view when waves disappear * Add the ability to single-step a chosen wave Thanks, Nicolai