[PATCH umr 00/17] Various fixes and features for shader debugging on gfx11

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Hi,

This series does a bunch of things that I found necessary and useful for
shader debugging on gfx11:

* Fix a bunch of trivial gfx11/Navi3-specific issues like misidentifying the
  ASIC family
* Enable wave scanning on gfx11 and fix some related issues
* Cleanup a bunch of things around the "waves" panel in the GUI, e.g. fix
  the behavior of the waves tree view when waves disappear
* Add the ability to single-step a chosen wave

Thanks,
Nicolai





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