On Mon, Apr 24, 2023 at 1:39 PM Shashank Sharma <shashank.sharma@xxxxxxx> wrote: > > From: Alex Deucher <alexander.deucher@xxxxxxx> > > This patch intorduces new UAPI/IOCTL for usermode graphics > queue. The userspace app will fill this structure and request > the graphics driver to add a graphics work queue for it. The > output of this UAPI is a queue id. > > This UAPI maps the queue into GPU, so the graphics app can start > submitting work to the queue as soon as the call returns. > > V2: Addressed review comments from Alex and Christian > - Make the doorbell offset's comment clearer > - Change the output parameter name to queue_id > > V3: Integration with doorbell manager > > V4: > - Updated the UAPI doc (Pierre-Eric) > - Created a Union for engine specific MQDs (Alex) > - Added Christian's R-B > > Cc: Alex Deucher <alexander.deucher@xxxxxxx> > Cc: Christian Koenig <christian.koenig@xxxxxxx> > Reviewed-by: Christian König <christian.koenig@xxxxxxx> > Signed-off-by: Alex Deucher <alexander.deucher@xxxxxxx> > Signed-off-by: Shashank Sharma <shashank.sharma@xxxxxxx> > --- > include/uapi/drm/amdgpu_drm.h | 95 +++++++++++++++++++++++++++++++++++ > 1 file changed, 95 insertions(+) > > diff --git a/include/uapi/drm/amdgpu_drm.h b/include/uapi/drm/amdgpu_drm.h > index 4038abe8505a..083a1df8e8ef 100644 > --- a/include/uapi/drm/amdgpu_drm.h > +++ b/include/uapi/drm/amdgpu_drm.h > @@ -54,6 +54,7 @@ extern "C" { > #define DRM_AMDGPU_VM 0x13 > #define DRM_AMDGPU_FENCE_TO_HANDLE 0x14 > #define DRM_AMDGPU_SCHED 0x15 > +#define DRM_AMDGPU_USERQ 0x16 > > #define DRM_IOCTL_AMDGPU_GEM_CREATE DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_GEM_CREATE, union drm_amdgpu_gem_create) > #define DRM_IOCTL_AMDGPU_GEM_MMAP DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_GEM_MMAP, union drm_amdgpu_gem_mmap) > @@ -71,6 +72,7 @@ extern "C" { > #define DRM_IOCTL_AMDGPU_VM DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_VM, union drm_amdgpu_vm) > #define DRM_IOCTL_AMDGPU_FENCE_TO_HANDLE DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_FENCE_TO_HANDLE, union drm_amdgpu_fence_to_handle) > #define DRM_IOCTL_AMDGPU_SCHED DRM_IOW(DRM_COMMAND_BASE + DRM_AMDGPU_SCHED, union drm_amdgpu_sched) > +#define DRM_IOCTL_AMDGPU_USERQ DRM_IOW(DRM_COMMAND_BASE + DRM_AMDGPU_USERQ, union drm_amdgpu_userq) > > /** > * DOC: memory domains > @@ -302,6 +304,99 @@ union drm_amdgpu_ctx { > union drm_amdgpu_ctx_out out; > }; > > +/* user queue IOCTL */ > +#define AMDGPU_USERQ_OP_CREATE 1 > +#define AMDGPU_USERQ_OP_FREE 2 > + > +#define AMDGPU_USERQ_MQD_FLAGS_SECURE (1 << 0) > +#define AMDGPU_USERQ_MQD_FLAGS_AQL (1 << 1) > + > +/* > + * MQD (memory queue descriptor) is a set of parameters which allow > + * the GPU to uniquely define and identify a usermode queue. > + */ > +struct drm_amdgpu_userq_mqd_gfx { > + /** > + * @flags: flags to indicate special function for queue like secure > + * buffer (TMZ). Unused for now. > + */ > + __u32 flags; > + /** > + * @doorbell_handle: the handle of doorbell GEM object > + * associated to this client. > + */ > + __u32 doorbell_handle; > + /** > + * @doorbell_offset: 32-bit offset of the doorbell in the doorbell bo. > + * Kernel will generate absolute doorbell offset using doorbell_handle > + * and doorbell_offset in the doorbell bo. > + */ > + __u32 doorbell_offset; > + /** > + * @queue_va: Virtual address of the GPU memory which holds the queue > + * object. The queue holds the workload packets. > + */ > + __u64 queue_va; > + /** > + * @queue_size: Size of the queue in bytes, this needs to be 256-byte > + * aligned. > + */ > + __u64 queue_size; > + /** > + * @rptr_va : Virtual address of the GPU memory which holds the ring RPTR. > + * This object must be at least 8 byte in size and aligned to 8-byte offset. > + */ > + __u64 rptr_va; > + /** > + * @wptr_va : Virtual address of the GPU memory which holds the ring WPTR. > + * This object must be at least 8 byte in size and aligned to 8-byte offset. > + * > + * Queue, RPTR and WPTR can come from the same object, as long as the size > + * and alignment related requirements are met. > + */ > + __u64 wptr_va; > + /** > + * @shadow_va: Virtual address of the GPU memory to hold the shadow buffer. > + * This must be a from a separate GPU object, and must be at least 4-page > + * sized. > + */ > + __u64 shadow_va; You were planning to add the other pointers here as well for gds and csa right? > +}; > + > + /* > + * MQD can be different for different GPU IP/engine. This union will > + * contain structures of MQDs corresponding to different engines. > + */ > +union drm_amdgpu_userq_mqd { > + struct drm_amdgpu_userq_mqd_gfx gfx; > +}; > + > +struct drm_amdgpu_userq_in { > + /** AMDGPU_USERQ_OP_* */ > + __u32 op; > + /** Flags */ > + __u32 flags; > + /** Queue handle for USERQ_OP_FREE */ > + __u32 queue_id; > + /** the target GPU engine to execute workload (AMDGPU_HW_IP_*) */ > + __u32 ip_type; > + > + /** Queue descriptor for USERQ_OP_CREATE */ > + union drm_amdgpu_userq_mqd mqd; Just thinking out loud here, I wonder if we should make this a pointer/size element so that we could make this variable sized in case some future MQD ends up being bigger. I guess we could always add a AMDGPU_USERQ_OP_CREATE2 if we ever need to expand it. Alex > +}; > + > +struct drm_amdgpu_userq_out { > + /** Queue handle */ > + __u32 queue_id; > + /** Flags */ > + __u32 flags; > +}; > + > +union drm_amdgpu_userq { > + struct drm_amdgpu_userq_in in; > + struct drm_amdgpu_userq_out out; > +}; > + > /* vm ioctl */ > #define AMDGPU_VM_OP_RESERVE_VMID 1 > #define AMDGPU_VM_OP_UNRESERVE_VMID 2 > -- > 2.40.0 >