From: Alex Deucher <alexander.deucher@xxxxxxx> This patch intorduces new UAPI/IOCTL for usermode graphics queue. The userspace app will fill this structure and request the graphics driver to add a graphics work queue for it. The output of this UAPI is a queue id. This UAPI maps the queue into GPU, so the graphics app can start submitting work to the queue as soon as the call returns. V2: Addressed review comments from Alex and Christian - Make the doorbell offset's comment clearer - Change the output parameter name to queue_id V3: Integration with doorbell manager V4: - Updated the UAPI doc (Pierre-Eric) - Created a Union for engine specific MQDs (Alex) - Added Christian's R-B Cc: Alex Deucher <alexander.deucher@xxxxxxx> Cc: Christian Koenig <christian.koenig@xxxxxxx> Reviewed-by: Christian König <christian.koenig@xxxxxxx> Signed-off-by: Alex Deucher <alexander.deucher@xxxxxxx> Signed-off-by: Shashank Sharma <shashank.sharma@xxxxxxx> --- include/uapi/drm/amdgpu_drm.h | 95 +++++++++++++++++++++++++++++++++++ 1 file changed, 95 insertions(+) diff --git a/include/uapi/drm/amdgpu_drm.h b/include/uapi/drm/amdgpu_drm.h index 4038abe8505a..083a1df8e8ef 100644 --- a/include/uapi/drm/amdgpu_drm.h +++ b/include/uapi/drm/amdgpu_drm.h @@ -54,6 +54,7 @@ extern "C" { #define DRM_AMDGPU_VM 0x13 #define DRM_AMDGPU_FENCE_TO_HANDLE 0x14 #define DRM_AMDGPU_SCHED 0x15 +#define DRM_AMDGPU_USERQ 0x16 #define DRM_IOCTL_AMDGPU_GEM_CREATE DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_GEM_CREATE, union drm_amdgpu_gem_create) #define DRM_IOCTL_AMDGPU_GEM_MMAP DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_GEM_MMAP, union drm_amdgpu_gem_mmap) @@ -71,6 +72,7 @@ extern "C" { #define DRM_IOCTL_AMDGPU_VM DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_VM, union drm_amdgpu_vm) #define DRM_IOCTL_AMDGPU_FENCE_TO_HANDLE DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_FENCE_TO_HANDLE, union drm_amdgpu_fence_to_handle) #define DRM_IOCTL_AMDGPU_SCHED DRM_IOW(DRM_COMMAND_BASE + DRM_AMDGPU_SCHED, union drm_amdgpu_sched) +#define DRM_IOCTL_AMDGPU_USERQ DRM_IOW(DRM_COMMAND_BASE + DRM_AMDGPU_USERQ, union drm_amdgpu_userq) /** * DOC: memory domains @@ -302,6 +304,99 @@ union drm_amdgpu_ctx { union drm_amdgpu_ctx_out out; }; +/* user queue IOCTL */ +#define AMDGPU_USERQ_OP_CREATE 1 +#define AMDGPU_USERQ_OP_FREE 2 + +#define AMDGPU_USERQ_MQD_FLAGS_SECURE (1 << 0) +#define AMDGPU_USERQ_MQD_FLAGS_AQL (1 << 1) + +/* + * MQD (memory queue descriptor) is a set of parameters which allow + * the GPU to uniquely define and identify a usermode queue. + */ +struct drm_amdgpu_userq_mqd_gfx { + /** + * @flags: flags to indicate special function for queue like secure + * buffer (TMZ). Unused for now. + */ + __u32 flags; + /** + * @doorbell_handle: the handle of doorbell GEM object + * associated to this client. + */ + __u32 doorbell_handle; + /** + * @doorbell_offset: 32-bit offset of the doorbell in the doorbell bo. + * Kernel will generate absolute doorbell offset using doorbell_handle + * and doorbell_offset in the doorbell bo. + */ + __u32 doorbell_offset; + /** + * @queue_va: Virtual address of the GPU memory which holds the queue + * object. The queue holds the workload packets. + */ + __u64 queue_va; + /** + * @queue_size: Size of the queue in bytes, this needs to be 256-byte + * aligned. + */ + __u64 queue_size; + /** + * @rptr_va : Virtual address of the GPU memory which holds the ring RPTR. + * This object must be at least 8 byte in size and aligned to 8-byte offset. + */ + __u64 rptr_va; + /** + * @wptr_va : Virtual address of the GPU memory which holds the ring WPTR. + * This object must be at least 8 byte in size and aligned to 8-byte offset. + * + * Queue, RPTR and WPTR can come from the same object, as long as the size + * and alignment related requirements are met. + */ + __u64 wptr_va; + /** + * @shadow_va: Virtual address of the GPU memory to hold the shadow buffer. + * This must be a from a separate GPU object, and must be at least 4-page + * sized. + */ + __u64 shadow_va; +}; + + /* + * MQD can be different for different GPU IP/engine. This union will + * contain structures of MQDs corresponding to different engines. + */ +union drm_amdgpu_userq_mqd { + struct drm_amdgpu_userq_mqd_gfx gfx; +}; + +struct drm_amdgpu_userq_in { + /** AMDGPU_USERQ_OP_* */ + __u32 op; + /** Flags */ + __u32 flags; + /** Queue handle for USERQ_OP_FREE */ + __u32 queue_id; + /** the target GPU engine to execute workload (AMDGPU_HW_IP_*) */ + __u32 ip_type; + + /** Queue descriptor for USERQ_OP_CREATE */ + union drm_amdgpu_userq_mqd mqd; +}; + +struct drm_amdgpu_userq_out { + /** Queue handle */ + __u32 queue_id; + /** Flags */ + __u32 flags; +}; + +union drm_amdgpu_userq { + struct drm_amdgpu_userq_in in; + struct drm_amdgpu_userq_out out; +}; + /* vm ioctl */ #define AMDGPU_VM_OP_RESERVE_VMID 1 #define AMDGPU_VM_OP_UNRESERVE_VMID 2 -- 2.40.0