Done! https://bugs.freedesktop.org/show_bug.cgi?id=101325 Also, running ue4editor with R600_DEBUG=check_vm GALLIUM_DDEBUG="pipelined 10000" set made a difference -- program crashed but didn't take out the whole system. I take that as a good sign. Luke On 7 June 2017 at 00:09, Alex Deucher <alexdeucher at gmail.com> wrote: > On Mon, Jun 5, 2017 at 10:05 PM, Michel Dänzer <michel at daenzer.net> wrote: > > On 03/06/17 07:46 AM, Luke Miller wrote: > >> > >> I have a recurring problem with one 3D program (UE4editor) crashing my > >> computer during a particular operation. > >> > >> I believe the problem is at the DRM layer. > > > > It's actually more likely in Mesa. If you set either or both of the > > following environment variables for running ue4editor: > > > > R600_DEBUG=check_vm GALLIUM_DDEBUG="pipelined 10000" > > > > it should create a file in ~/ddebug_dumps/ with more information about > > the GPU hang. > > > > Please also open a bug (https://bugs.freedesktop.org Product: Mesa, > Component: radeonsi) and attach your dmesg and xorg log along with all > of the relevent info from this thread. That way we have a central > location to discuss the issue and store all of the relevant > information. > > Thanks, > > Alex > -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/amd-gfx/attachments/20170607/8bf2db1e/attachment.html>