On 24/04/17 11:26 PM, Ville Syrjälä wrote: > On Mon, Apr 24, 2017 at 04:54:25PM +0900, Michel Dänzer wrote: >> On 24/04/17 04:36 PM, Gerd Hoffmann wrote: >>> >>>>> drm: fourcc byteorder: add DRM_FORMAT_CPU_* >>>>> drm: fourcc byteorder: add bigendian support to >>>>> drm_mode_legacy_fb_format >>>> >>>> As I explained in my last followup in the "[PATCH] drm: fourcc >>>> byteorder: brings header file comments in line with reality." thread, >>>> the mapping between GPU and CPU formats has to be provided by the >>>> driver, it cannot be done statically. >>> >>> Well, the drm fourcc codes represent the cpu view (i.e. what userspace >>> will fill the ADDFB2-created framebuffers with). >> >> Ville is adamant that they represent the GPU view. This needs to be >> resolved one way or the other. > > Since the byte swapping can happen either for CPU or display access > I guess we can't just consider the GPU and display as a single entity. > > We may need to consider several agents: > 1. display > 2. GPU > 3. CPU > 4. other DMA > > Not sure what we can say about 4. I presume it's going to be like the > GPU or the CPU in the sense that it might go through the CPU byte > swapping logic or not. I'm just going to ignore it. > > Let's say we have the following bytes in memory > (in order of increasing address): A,B,C,D > We'll assume GPU and display are LE natively. Each component will see > the resulting 32bpp 8888 pixel as follows (msb left->lsb right): > > LE CPU w/ no byte swapping: > display: DCBA > GPU: DCBA > CPU: DCBA > = everyone agrees > > BE CPU w/ no byte swapping: > display: DCBA > GPU: DCBA > CPU: ABCD > = GPU and display agree > > BE CPU w/ display byte swapping: > display: ABCD > GPU: DCBA > CPU: ABCD > = CPU and display agree > > BE CPU w/ CPU access byte swapping: > display: DCBA > GPU: DCBA > CPU: DCBA > = everyone agrees Beware that for this list, you're using a format definition which is based on a packed 32-bit value. This does *not* match the current DRM_FORMAT_*8888 definitions. E.g. in the last case, display and GPU use the same DRM_FORMAT, but the CPU uses the "inverse" one. -- Earthling Michel Dänzer | http://www.amd.com Libre software enthusiast | Mesa and X developer