[PATCH 0/6] drm: tackle byteorder issues, take two

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On Tue, Apr 25, 2017 at 09:49:38AM +0900, Michel Dänzer wrote:
> On 24/04/17 11:26 PM, Ville Syrjälä wrote:
> > On Mon, Apr 24, 2017 at 04:54:25PM +0900, Michel Dänzer wrote:
> >> On 24/04/17 04:36 PM, Gerd Hoffmann wrote:
> >>>
> >>>>>   drm: fourcc byteorder: add DRM_FORMAT_CPU_*
> >>>>>   drm: fourcc byteorder: add bigendian support to
> >>>>>     drm_mode_legacy_fb_format
> >>>>
> >>>> As I explained in my last followup in the "[PATCH] drm: fourcc
> >>>> byteorder: brings header file comments in line with reality." thread,
> >>>> the mapping between GPU and CPU formats has to be provided by the
> >>>> driver, it cannot be done statically.
> >>>
> >>> Well, the drm fourcc codes represent the cpu view (i.e. what userspace
> >>> will fill the ADDFB2-created framebuffers with).
> >>
> >> Ville is adamant that they represent the GPU view. This needs to be
> >> resolved one way or the other.
> > 
> > Since the byte swapping can happen either for CPU or display access
> > I guess we can't just consider the GPU and display as a single entity.
> > 
> > We may need to consider several agents:
> > 1. display
> > 2. GPU
> > 3. CPU
> > 4. other DMA
> > 
> > Not sure what we can say about 4. I presume it's going to be like the
> > GPU or the CPU in the sense that it might go through the CPU byte
> > swapping logic or not. I'm just going to ignore it.
> > 
> > Let's say we have the following bytes in memory
> > (in order of increasing address): A,B,C,D
> > We'll assume GPU and display are LE natively. Each component will see
> > the resulting 32bpp 8888 pixel as follows (msb left->lsb right):
> > 
> > LE CPU w/ no byte swapping:
> >  display: DCBA
> >  GPU: DCBA
> >  CPU: DCBA
> >  = everyone agrees
> > 
> > BE CPU w/ no byte swapping:
> >  display: DCBA
> >  GPU: DCBA
> >  CPU: ABCD
> >  = GPU and display agree
> > 
> > BE CPU w/ display byte swapping:
> >  display: ABCD
> >  GPU: DCBA
> >  CPU: ABCD
> >  = CPU and display agree
> > 
> > BE CPU w/ CPU access byte swapping:
> >  display: DCBA
> >  GPU: DCBA
> >  CPU: DCBA
> >  = everyone agrees
> 
> Beware that for this list, you're using a format definition

Actually I'm not using any format definitions here.

> which is
> based on a packed 32-bit value. This does *not* match the current
> DRM_FORMAT_*8888 definitions. E.g. in the last case, display and GPU use
> the same DRM_FORMAT, but the CPU uses the "inverse" one.

I wasn't concerned about the specific drm format, just what kind
of a 32bpp value everyone will see given the same memory contents.

-- 
Ville Syrjälä
Intel OTC


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