So, assuming entropy has reached critical mass and that there is no easy
fix for this physical file system, what would happen if I replicated
this data to a new disk array? When I say 'replicate', I'm not talking
about xfs_dump. I'm talking about running a series of cp -al/rsync
operations (or maybe rsync with --link-dest) that will precisely
reproduce the linked data on my current array. All of the inodes would
be re-allocated. There wouldn't be any (or at least not many) deletes.
I am hoping that if I do this the inode fragmentation will be
significantly reduced on the target as compared to the source. Of
course over time it may re-fragment, but with two arrays I can always
wipe one and reload it.
-Dave
Dave Hall
Binghamton University
kdhall@xxxxxxxxxxxxxx
607-760-2328 (Cell)
607-777-4641 (Office)
On 03/30/2013 09:22 PM, Dave Chinner wrote:
On Fri, Mar 29, 2013 at 03:59:46PM -0400, Dave Hall wrote:
Dave, Stan,
Here is the link for perf top -U: http://pastebin.com/JYLXYWki.
The ag report is at http://pastebin.com/VzziSa4L. Interestingly,
the backups ran fast a couple times this week. Once under 9 hours.
Today it looks like it's running long again.
12.38% [xfs] [k] xfs_btree_get_rec
11.65% [xfs] [k] _xfs_buf_find
11.29% [xfs] [k] xfs_btree_increment
7.88% [xfs] [k] xfs_inobt_get_rec
5.40% [kernel] [k] intel_idle
4.13% [xfs] [k] xfs_btree_get_block
4.09% [xfs] [k] xfs_dialloc
3.21% [xfs] [k] xfs_btree_readahead
2.00% [xfs] [k] xfs_btree_rec_offset
1.50% [xfs] [k] xfs_btree_rec_addr
Inode allocation searches, looking for an inode near to the parent
directory.
Whatthis indicates is that you have lots of sparsely allocated inode
chunks on disk. i.e. each 64 indoe chunk has some free inodes in it,
and some used inodes. This is Likely due to random removal of inodes
as you delete old backups and link counts drop to zero. Because we
only index inodes on "allocated chunks", finding a chunk that has a
free inode can be like finding a needle in a haystack. There are
heuristics used to stop searches from consuming too much CPU, but it
still can be quite slow when you repeatedly hit those paths....
I don't have an answer that will magically speed things up for
you right now...
Cheers,
Dave.
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