Re: No sound in wine, no matter if pulseuaio is used or not

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> With the games I have run into this with the fix was be sure openal32 is listed in the overrides box of the libraries tab of winecfg. It should so up as openal32(native, builtin). If it's not there, add it.

Already tried it. Didn't work. 

Now I'm trying something that looking to work. The error message still appears on console with winecfg (cited already about channels), but sound work yet. Will check it for some longer time and write if work really, because before were also times it work, but short time. After longer playing i will write results.







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