On 09/13/2011 06:38 PM, rafail wrote:
I had the same problem with DDO (running on Kubuntu with Audigy2 sound card) after the last update. I found two different solutions: 1) In the wine libraries settings, use native openal32 rather than builtin. Then, some sort of generic playback device appears in the audio settings of DDO. The voice chat does not seem to work, though.
Thank you! I have not tested voice chat yet but this worked for sound, both regular game sound and cut scenes.
2) Leave openal32 at builtin, and install pulseaudio instead. Then, the full plethora of sound devices (pulseaudio, a bunch of alsa devices and even oss) appears in the audio settings of DDO. The voice chat works in this case, if an appropriate capture device is chosen. I believe the problem is in the interaction between the turbine game engine and wine's openal32. Why the problem is remedied when pulseaudio is installed, is beyond me.
I will keep that as an option if I need voice chat and can't get it otherwise. For now in game sound and linux native teamspeak/mumble/mangler should have me covered, thank you!