On Sat, Sep 3, 2011 at 6:53 PM, oiaohm <wineforum-user@xxxxxxxxxx> wrote: > err:alsa:wine_snd_pcm_recover underrun occurred > > Yep confirmation of a pulseaudio shot gun if running in full. Since at or > near the fail a underrun happens. This is enough to crash or cause > pulseaudio to stop putting out audio on everything. > Reason why seeing this. > "ALSA lib pcm_pulse.c:1008:(_snd_pcm_pulse_open) Unknown field > handle_underrun" > Tells us that pulseaudio will not recover from a underrun event and the err > above confirms the exist of that problem. Is basically a o that is why full > is not working moment. > > "err:d3d:device_resource_released Buffer 0x2ea93b70 is still in use by > stateblock 0x1ba608 as index buffer. " That is a strange error. > > Next item really requires running with pasuspender with wine set > emulation. Ok wine is going to hog the audio doing this due to no mixer in > most cases. But this does remove pulseaudio from mix. > > If wine is still failing in pasuspender mode with wine set emulation then > its 100 percent a bug in wine alsa with the programs you are using. > pasuspender mode cannot have full either because you most likely not have a > mixer. So is a wine bug report. > > If it works with pasuspender something from pulseaudio is messing with us. > So it is a bug report to pulseaudio due to there alsa emulation being > faulty for some reason. > > Yes I had to get you using emulation before I could ask you todo the next > test. Full in pasuspender mode also fails in bad ways due to missing mixer. > > Also some programs just switching on emulation make the problem with > pulseaudio disappear. > > > > > > Doesn't matter right now, can't get ME2 to work now. Playing for ever. Next step reinstall of OS. Sigh. -- Sincerely, MacNean C. Tyrrell -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://www.winehq.org/pipermail/wine-users/attachments/20110903/d3cb6a95/attachment.html>