On Sat, Sep 3, 2011 at 2:48 AM, oiaohm <wineforum-user@xxxxxxxxxx> wrote: > There is a particular reason for setting emulation. MacNean Tyrrell > > To prevent wine from calling real-time features of alsa. That pulseaudio > simply does not support. Full tells wine to use every feature alsa offers. > > This is why I am saying emulation if emulation mode does not work then we > have something to worry about. > > If full fails could be simply using features pulseaudio does not support > very well at wrong times leading to sound failure. So we don't bother > debugging full on anything bar standard alsa. > > > > OK, more testing with emulation set, still lost sound after about 30 minutes, here is error from console when it occured: err:alsa:wine_snd_pcm_recover underrun occurred err:alsa:wine_snd_pcm_recover underrun occurred err:alsa:wine_snd_pcm_recover underrun occurred err:alsa:wine_snd_pcm_recover underrun occurred err:alsa:wine_snd_pcm_recover underrun occurred err:alsa:wine_snd_pcm_recover underrun occurred err:alsa:wine_snd_pcm_recover underrun occurred err:d3d:device_resource_released Buffer 0x2ea93b70 is still in use by stateblock 0x1ba608 as index buffer. -- Sincerely, MacNean C. Tyrrell -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://www.winehq.org/pipermail/wine-users/attachments/20110903/0554bb2c/attachment.html>