DaVince wrote: > > It must be crashing for some reason when you do that. What's the terminal output? The installation at last worked. The start not. The terminal says: Code: wine: created the configuration directory '/home/raffaele/Druuna' fixme:storage:create_storagefile Storage share mode not implemented. err:mscoree:LoadLibraryShim error reading registry key for installroot err:mscoree:LoadLibraryShim error reading registry key for installroot err:mscoree:LoadLibraryShim error reading registry key for installroot err:mscoree:LoadLibraryShim error reading registry key for installroot err:mscoree:LoadLibraryShim error reading registry key for installroot err:mscoree:LoadLibraryShim error reading registry key for installroot fixme:iphlpapi:NotifyAddrChange (Handle 0x8fee90c, overlapped 0x8fee8f0): stub wine: configuration in '/home/raffaele/Druuna' has been updated. raffaele@Natty:/media/MORBUS_1$ fixme:win:EnumDisplayDevicesW ((null),0,0x33f514,0x00000000), stub! fixme:d3d:wined3d_device_decref Device released with resources still bound, acceptable but unexpected. fixme:d3d:wined3d_device_decref Leftover resource 0x1377f8 with type WINED3DRTYPE_SURFACE (0x1). fixme:ddraw:DirectDrawEnumerateExA flags 0x00000007 not handled fixme:win:EnumDisplayDevicesW ((null),0,0x33ead8,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x33eb6c,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x33eb7c,0x00000000), stub! ALSA lib ../../../src/seq/seq_hw.c:457:(snd_seq_hw_open) open /dev/snd/seq failed: Permesso negato fixme:win:EnumDisplayDevicesW ((null),0,0x33ebb4,0x00000000), stub! fixme:d3d:swapchain_init The application requested more than one back buffer, this is not properly supported. Please configure the application to use double buffering (1 back buffer) if possible. fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats fixme:d3d_surface:surface_load_location Unimplemented location SFLAG_INSYSMEM for depth/stencil buffers. fixme:d3d_surface:surface_unmap Depth / stencil buffer locking is not implemented. err:d3d:wined3d_device_uninit_3d Something is still holding a reference to depth/stencil buffer 0x1bfd10.