fernandocarvalho wrote: > Is there any way to take advantage from Wine API to port DirectX applications to other platforms? Wine's wined3 can already be used standalone on Windows to "translate" D3D into OpenGL. However this won't work of course without the rest of the Win32 API functions. This is for runtime "conversion". For compile time conversion - you can't use Wine without major code changes which are not trivial. If anyone wants to have a cross-platform 3D app, they should be using OpenGL in the first place.