[OS X] How to link kernel32.lib.so with OS X XCode project?

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 



Hi

Please tell me how can I use parts of WINE / WineLib (mainly Kernel32 library implementation) in Mac OS XCode projects?
I tried to link kernel32.lib.so with a test application, which used one of the Kernel32 functions - GetCurrentDirectoryA(), but got a linker error, which was not able to resolve this function :?

The most puzzling thing is that if I run otool on Kernel32.lib.so, it says the shared library is linked with several OS X dynamic libraries and also with libWine.dylib... But what is libWine.dylib? I've installed WINE with MacPorts and there is no libWine.dylib on my system... Should I try to build WINE manually [Crying or Very sad] [Crying or Very sad] [Crying or Very sad] [Crying or Very sad] [Crying or Very sad], probably selling my soul to the devil in order to resolve somehow unbelievably painful problems with 68 libraries, which WINE depends on...? [Shocked] 

I'm desperate, please help!!!







[Index of Archives]     [Gimp for Windows]     [Red Hat]     [Samba]     [Yosemite Camping]     [Graphics Cards]     [Wine Home]

  Powered by Linux