Tropico 3 Demo Graphics Problem - People are not visible

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Hi!

I am trying to run the Tropico 3 Demo on Wine 1.3.18. Everything is displaying fine (buildings, trees, etc.), except the people.
The city looks like a ghost city, doors opening and closing but nobody is there.

Can somebody help me what can be wrong? I tried different graphics options in the game, and different Direct 3d settings in the registry, but nothing seems to be working.

I have a dll override for the d3dx9_41.dll. (Maybe I need more dll overrides?)

Here is the output of the game:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f384,0x00000000), stub!
fixme:imagehlp:ImageLoad (C:\Program Files\Kalypso\Tropico 3 Demo\Tropico3 Demo.exe, (null)): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x32f384,0x00000000), stub!
fixme:d3d:debug_d3dformat Unrecognized 0x5a534552 (as fourcc: RESZ) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x5a534552) in the format lookup table
fixme:win:EnumDisplayDevicesW ((null),0,0x32ee44,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
err:ole:CoCreateInstance apartment not initialised
fixme:win:EnumDisplayDevicesW ((null),0,0x32ed3c,0x00000000), stub!
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:mixer:ALSA_MixerInit No master control found on HD-Audio Generic, disabling mixer
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1cd7b048,0x1cd7afd0): stub
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0x6951ea44): stub
fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do!
err:d3d_surface:surface_set_texture_name Surface has SFLAG_INTEXTURE set, but no texture name.
err:d3d_surface:surface_modify_location Surface 0x1d7288 does not have any up to date location.
fixme:d3d_surface:surface_load_location Downloading RGB surface 0x5baf5928 to reload it as sRGB.
fixme:d3d_surface:surface_load_location Downloading RGB surface 0x5baf8258 to reload it as sRGB.
fixme:d3d_surface:surface_load_location Downloading RGB surface 0x1ced02c8 to reload it as sRGB.
fixme:d3d_surface:surface_load_location Downloading RGB surface 0x1ce0f630 to reload it as sRGB.

And the fixme:d3d_surface:surface_load_location Downloading RGB surface 0x1ce0f630 to reload it as sRGB. type lines go on forever.
And the err:d3d_surface: messages seems to be interesting, but I don't know how to deal with those.

Any help would be appreciated.







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