Re: Trying to run RIFT on OS X 10.6 and Having DirectX Issues

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On 3/20/11 11:12 PM, Alanbly wrote:
> Ok, so while the devel branch without winetricks didn't work and winetricks didn't work, going into winecfg after winetricks and the d3dx9 DLLs were installed and getting rid of all the library overrides at least let the program start.
Huh. That's weird.
> However, none of the actual rendering works. After a while the program crashes. Any other ideas on what could be breaking directx?
We need more information. When you run Rift, what gets printed to the
Terminal now?
> It occurred to me to update the display drivers but I don't even know if device drivers are used in Wine.
You can't, and they aren't. Wine relies on the OpenGL capabilities
provided by Mac OS X itself.

Chip



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