Re: RtCW: GLW_StartOpenGL() issue

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Went to the #winehq IRC channel and was told the following:


> your issues are 1) running a game with a native version in wine
> 2) not having working 3d at all
> or actually, not having 640x480


The offered solution was to run the game with the following command switch:


Code:
+set r_fullscreen 0



This works fine - RtCW now runs flawlessly.  I'll add a note to the AppDB with my experiences.

Credit to Kevlarman for the solution.

S.







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