Hi, WINE 1.2.2, Return to Castle Wolfenstein retail patched to 1.4.1, OS X 10.6.6, Mac Pro 2010 with ATI 5770. The error message is as stated in the title. According to a post here: > Newer AMD and NVIDIA drivers have so many OpenGL Extensions that Quake 3 engine based games crash when probing the extensions at game launch. > > 2 solutions: > > Download these fixed binaries (are also nocd patched) > > OR > > If using the NVIDIA proprietary driver you can start the game prefixed with: __GL_ExtensionStringVersion=17700 Unfortunately the fixed binaries are for Star Wars: Jedi Knight - Jedi Academy, and the GL switch doesn't improve things in my case, probably because I don't have the nVidia proprietary driver. The FAQ says it's not possible to install drivers in WINE, so... I'm stuck. Any help available? Here's the full log from the Wolf Console: Code: Wolf 1.32 win-x86 May 1 2002 ----- FS_Startup ----- Current search path: C:\Program Files\Return to Castle Wolfenstein\main\sp_pak3.pk3 (14 files) C:\Program Files\Return to Castle Wolfenstein\main\sp_pak2.pk3 (232 files) C:\Program Files\Return to Castle Wolfenstein\main\sp_pak1.pk3 (1342 files) C:\Program Files\Return to Castle Wolfenstein\main\pak0.pk3 (4775 files) C:\Program Files\Return to Castle Wolfenstein/main ---------------------- 6363 files in pk3 files execing default.cfg couldn't exec language.cfg couldn't exec wolfconfig.cfg execing autoexec.cfg Hunk_Clear: reset the hunk ok ...detecting CPU, found Intel Pentium III Bypassing CD checks ----- Client Initialization ----- Cmd_AddCommand: map_restart already defined ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\windows\system32\opengl32.dll' ): succeeded ...setting mode 3: 640 480 FS ...using desktop display depth of 32 ...calling CDS: failed, bad mode ...trying next higher resolution: failed, DISP_CHANGE_FAILED ...restoring display settings ...registered window class ...created window@0,0 (646x505) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 8 ) ...numPFDs > MAX_PFDS (544 > 256) ...255 PFDs found ...hardware acceleration found ...PIXELFORMAT 149 selected ...creating GL context: succeeded ...making context current: succeeded ...WARNING: fullscreen unavailable in this mode ...setting mode 3: 640 480 FS ...using colorsbits of 16 ...calling CDS: failed, bad mode ...trying next higher resolution: failed, DISP_CHANGE_FAILED ...restoring display settings ...window already present, CreateWindowEx skipped Initializing OpenGL driver ...WARNING: fullscreen unavailable in this mode ...shutting down QGL ...unloading OpenGL DLL ...assuming '3dfxvgl' is a standalone driver ...initializing QGL ...WARNING: missing Glide installation, assuming no 3Dfx available ...shutting down QGL ----- CL_Shutdown ----- RE_Shutdown( 1 ) ----------------------- GLW_StartOpenGL() - could not load OpenGL subsystem S.