Re: Red alert 2 network play

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Thanks to Gert van den Berg, I found out using WINEDEBUG=+loaddll that the overwriting rule for native has to be put not for Ra2.exe (which I play with), but for game.exe; in this way I get 

Code:
trace:loaddll:load_native_dll Loaded L"C:\\Westwood\\RA2\\WSOCK32.dll" at 0x10000000: native

 instead of

Code:
trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\wsock32.dll" at 0x68920000: builtin



Thanks to everybody for your help,
regards, N







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