A Nonny Moose wrote: > Now I realize this is not very important and that the correction for it has been put off for a reason, but since the game is set to run in 32 BPP, why is there even a thought of changing to 16 BPP? Xorg does not support on-the-fly screen BPP changes. And most likely never will. That's why this is a fixme. It's not removed to give you a hint that starting Xorg in 16 BPP might beneficial for this game.